And a 3 turns later, my treants disappered.
And Auro seems to start his final attack.
Somehow I still have visibility on a few tiles of Lanun culture - I think the same bug I reported ~20 turns ago.
I do have my 8/9
longbows, but I don't think they have good chances against 18
Aurealis.And I don't recruit as quickly as I could, because I'm still hoping to win by religion and as such, I preserve my
.And I have 3 small troops from coldrain and Bing in my culture, but they also aren't that much of a problem for Auro.
I also think we need to discuss my Worldspell a bit, to be honest, the only reason I used it was that I made the mistake with Wispolen.
Otherwise I still would have the army and the loss of the forests (and the
advantage) hurts too much.The treants are to slow right now to be from much usefulness against humans and you are a lot weaker after you used the spell.
That is more or less the only WB that has a direct, potential crippling disadvantage ?
I should be able to convert the remaining 5 free cities in 2 turns.
Mr.Cairo has 2 unconverted Settlements, but as they remain at 1
, I think I can ignore them.And I don't think that this is enough - take a look at the population number.
Auro has only one fellowship city - Idul - and 30% of the population right now.
If I get lucky and Auro has a few spreads in the correct cities, I think I could snatch victory from the jaws of defeat, but I don't think so.
Auro still has 3 cities with over 10
and further ~30
in ~7 cities without religion.If I could get really lucky, I still can win this.
This also requires that I hold Hyll at least for 2 turns to spread my religion to the remaining ~90
from Bing, possible a third turn when I get the victory screen only on the turn change between coldrain and Mr.Cairo - and then even more turns if I need to hope for a spread in a few Lanun Cities.I should be able to hold for one turn - I think Auro can't reach Hyll this turn, but 2 turns become critical if Auro marches direct on Hyll, 3 turns are more or less impossible.

, as the troops came automatically.
, 3
fields.
and definitely has the option to switch to workshops/mines, which I don't have.
problem at that point, and faster access to the forests would have further strengthened my economy. I'm also not sure if their even is a game where the Satyrs are able to take the field - much bigger map and as such more barbs ?