Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PB85] [BING]

HI CORNFLAKES OR WHOEVER SAID U WOULD DEDLURK THNAKS
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Hi! Happy to dedlurk you on this. If you need a couple vacation turns covered I can probably manage that as well. Looks like you rolled a pretty straightforward Civ/leader. EXP/ORG covers your classic expansion + economy trait pairing, and Egypt for early security to get a head start on development.
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Since this is a classical era start I encourage you to take an extra day and think and plan out the start before playing. Grab a screenshot as soon as the game is live to post here. In a classical era start you have civics available to swap into on the first turn, and therefore can take an extra turn to scout and move the settler without penalty as you spend the first turn in anarchy.
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start:




pretend the units in the screenshot are the desired classical start ones. fog lies.
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Bing, how involved do you want me to be? Do you want me to sim out a start move-by-move for the first 20-30 turns? Or just give general advice?
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First mental sim: settling in place:
Revolt to slavery on first turn (skip Organized Religion to save costs unless you want to chase an early religion). 1 worker to cows, build pasture. 2nd worker 1E to forest, chop into granary. Granary completed EOT4, and will be able to store up 8 food from the first pop growth. Then the chop worker can farm the wheat which will be ready 1 turn after growing to size 2. Cows pasture worker then either goes to improve the 2nd city if you start with 2 settlers, or can chop into a settler that you can whip at size 4.
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