That's it. My vote for that.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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Pitboss 85
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That's it. My vote for that.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I wanted to codify the "Classic Ere approximation start" with changing <Era>ERA_ANCIENT</Era> to <Era>ERA_CLASSICAL</Era> for TECH_MEDITATION, TECH_POLYTHEISM and TECH_MONOTHEISM
(March 17th, 2026, 12:41)civac2 Wrote: How does classical start work with a premade PB map? Hrm. I think it's fine, just have to add the extra units, but if the map has already been made it's easier to just add techs+units. Yuri, Nugglefrower, Baii, and Bing, need your votes: -Classical Era with mod for Hindu/Buddhism/Judaism at later techs Or -"False" Classical start with techs/units added but no Monotheism, Polytheism, Meditation (note this also allows building Great Wall and Moai)
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Seems it also requires
GameTurn=50 MaxTurns=450 in the game section Tech=TECH_MYSTICISM Tech=TECH_MEDITATION Tech=TECH_POLYTHEISM Tech=TECH_PRIESTHOOD Tech=TECH_MONOTHEISM Tech=TECH_FISHING Tech=TECH_THE_WHEEL Tech=TECH_AGRICULTURE Tech=TECH_POTTERY Tech=TECH_SAILING Tech=TECH_WRITING Tech=TECH_HUNTING Tech=TECH_MINING Tech=TECH_ARCHERY Tech=TECH_MASONRY Tech=TECH_ANIMAL_HUSBANDRY Tech=TECH_BRONZE_WORKING for each team. Moreover each player starts with 1 settler, 1 workers, 1 archer and 1 scout. |