Is that character a variant? (I just love getting asked that in channel.) - Charis

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Pitboss 85

That's it. My vote for that.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I wanted to codify the "Classic Ere approximation start" with changing <Era>ERA_ANCIENT</Era> to <Era>ERA_CLASSICAL</Era> for TECH_MEDITATION, TECH_POLYTHEISM and TECH_MONOTHEISM
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How does classical start work with a premade PB map?
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(March 17th, 2026, 12:41)civac2 Wrote: How does classical start work with a premade PB map?

Hrm. I think it's fine, just have to add the extra units, but if the map has already been made it's easier to just add techs+units.

Yuri, Nugglefrower, Baii, and Bing, need your votes:
-Classical Era with mod for Hindu/Buddhism/Judaism at later techs 
Or
-"False" Classical start with techs/units added but no Monotheism, Polytheism, Meditation (note this also allows building Great Wall and Moai)
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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RtR approach is my preference (early religions at later techs)
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The map is just a text file. You should be able to edit it to classical start in any case.
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Yes, changing the era is very easy. It's usually line three: Era=ERA_ANCIENT
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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is changing the era sufficient, or do you manually need to add the appropriate units and technology as well?
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Seems it also requires

GameTurn=50
MaxTurns=450

in the game section

Tech=TECH_MYSTICISM
Tech=TECH_MEDITATION
Tech=TECH_POLYTHEISM
Tech=TECH_PRIESTHOOD
Tech=TECH_MONOTHEISM
Tech=TECH_FISHING
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
Tech=TECH_POTTERY
Tech=TECH_SAILING
Tech=TECH_WRITING
Tech=TECH_HUNTING
Tech=TECH_MINING
Tech=TECH_ARCHERY
Tech=TECH_MASONRY
Tech=TECH_ANIMAL_HUSBANDRY
Tech=TECH_BRONZE_WORKING

for each team.

Moreover each player starts with 1 settler, 1 workers, 1 archer and 1 scout.
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RtR changes classical start to 2 settlers, which I like. Maybe an extra archer as well?
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