I had my heart set on Asoka(Spi/Org), I really didn't expect anyone to pick it, but I guess it makes sense for Pindicator's Aztecs.
So I went back through my trait evaluations again. First I tried to better determine the relative gold values for Fin/Org/Agg. The most convincing example I had was from scooter's PB53 updates where I could look at the relative values on T50, T75 and T100 for an advanced start game, since he was tracking his Fin bonus and posted screenshots of the finance screen. The Org and Agg bonuses actually tracked each other pretty closely, with Org beginning to pick up more value at T100. Fin only made slightly more than each.
This game had everything stacked in Fin's favor btw, scooter was playing Fin so he would have been maximising for it and he had no early game traits that would accelerate the maintenance costs. He was playing CTH which has a more powerful version of Fin(since it affects river tiles) than RtR. It didn't leave me thinking very highly of Fin. Agg was making a lot more money than I realized though and it moved up in my estimation.
That made me think a bit harder about the buffs to Ind and Imp - 15% civic maintenance and 10% city maintenance respectively. These actually seem pretty damn good, I usually feel fine picking either of these traits without the buff. Now they've got 30% and 40% respectively of the main Agg/Org effect. And actually Ind is even better than that. Every calculation in civic costs round down to the nearest integer before moving to the next part of the calculation. Suppose you would be paying 5gpt total, 1gpt for each civic. That 1gpt get multiplied by 0.85 from Ind and then rounded down to 0. This occurs for each civic individually and now you pay 0gpt maintenance!
Ind just feels totally nuts, we're also a 5 player game with no other Industrious competition. We even have a (pretty meaningless) discount on Banks and Universities thrown in. No production bonus for the Pyramids is undoubtedly a nerf, but I'll just build everything else instead! So I'm feeling very grateful to Pin for forcing me to reconsider.
At this stage the question was what to pair Ind with. Pro doesn't work with Babylon and I still have question marks over the general power level of Fin and Exp. I was thinking I wouldn't want Org, because I only want one civic cost reduction to activate the rounding effect. But thinking about it, there's a decent chance it was coded so that the rounding effect would occur twice, so 10gpt -> 5gpt by Org -> 0gpt by Ind. Might be worth checking out for the future. I decided against Cre because I'll very likely want to make a run at Stonehenge. That point is held against both Spi and Agr also. Spi/Ind not getting a bonus on the Mids is very annoying too. I really wanted to play Spi, but it has all these points against it and it feels like a lot of work just to try keep up with the free stuff from Phi or Imp.
Ind/Imp I thought about the longest and tried to do some sims out. Why not take both buffed traits? I was worried I wouldn't get the full value IMP bonus on the first two settlers due to advanced start but it worked ok in the sims. I could buy a cheap settler in the capital and it only wastes the minimum 1t moving before founding. Can't buy the garden with points though because the city isn't settled yet.
I was originally trying not to play Phi since I've used it a lot, but ultimately the new Ind/Phi broke me. This is another trait pair where the Pyramids nerf doesn't feel great, but I guess I'll just try to get my gpp from wonders instead of specialists. Either way, I felt I had to try this combo out and see if it is really broken.
So I went back through my trait evaluations again. First I tried to better determine the relative gold values for Fin/Org/Agg. The most convincing example I had was from scooter's PB53 updates where I could look at the relative values on T50, T75 and T100 for an advanced start game, since he was tracking his Fin bonus and posted screenshots of the finance screen. The Org and Agg bonuses actually tracked each other pretty closely, with Org beginning to pick up more value at T100. Fin only made slightly more than each.
This game had everything stacked in Fin's favor btw, scooter was playing Fin so he would have been maximising for it and he had no early game traits that would accelerate the maintenance costs. He was playing CTH which has a more powerful version of Fin(since it affects river tiles) than RtR. It didn't leave me thinking very highly of Fin. Agg was making a lot more money than I realized though and it moved up in my estimation.
That made me think a bit harder about the buffs to Ind and Imp - 15% civic maintenance and 10% city maintenance respectively. These actually seem pretty damn good, I usually feel fine picking either of these traits without the buff. Now they've got 30% and 40% respectively of the main Agg/Org effect. And actually Ind is even better than that. Every calculation in civic costs round down to the nearest integer before moving to the next part of the calculation. Suppose you would be paying 5gpt total, 1gpt for each civic. That 1gpt get multiplied by 0.85 from Ind and then rounded down to 0. This occurs for each civic individually and now you pay 0gpt maintenance!
Ind just feels totally nuts, we're also a 5 player game with no other Industrious competition. We even have a (pretty meaningless) discount on Banks and Universities thrown in. No production bonus for the Pyramids is undoubtedly a nerf, but I'll just build everything else instead! So I'm feeling very grateful to Pin for forcing me to reconsider.
At this stage the question was what to pair Ind with. Pro doesn't work with Babylon and I still have question marks over the general power level of Fin and Exp. I was thinking I wouldn't want Org, because I only want one civic cost reduction to activate the rounding effect. But thinking about it, there's a decent chance it was coded so that the rounding effect would occur twice, so 10gpt -> 5gpt by Org -> 0gpt by Ind. Might be worth checking out for the future. I decided against Cre because I'll very likely want to make a run at Stonehenge. That point is held against both Spi and Agr also. Spi/Ind not getting a bonus on the Mids is very annoying too. I really wanted to play Spi, but it has all these points against it and it feels like a lot of work just to try keep up with the free stuff from Phi or Imp.
Ind/Imp I thought about the longest and tried to do some sims out. Why not take both buffed traits? I was worried I wouldn't get the full value IMP bonus on the first two settlers due to advanced start but it worked ok in the sims. I could buy a cheap settler in the capital and it only wastes the minimum 1t moving before founding. Can't buy the garden with points though because the city isn't settled yet.
I was originally trying not to play Phi since I've used it a lot, but ultimately the new Ind/Phi broke me. This is another trait pair where the Pyramids nerf doesn't feel great, but I guess I'll just try to get my gpp from wonders instead of specialists. Either way, I felt I had to try this combo out and see if it is really broken.