This is an 18 player pitboss on the German civforum site. Very minor mod that is essentially Base BtS. Restricted leaders, randomly assigned
There are some powerhouse civs/leaders in play, as well as some ... less than powerhouse.
I rolled France, of as-yet-unknown leader (3 possible). This is a very average result which shouldn't be targeted by the map makers for either nerfing or buffing. I am quite content with any of the leaders, but their musketeers offer some unique opportunities.
Based on what I have read about past custom maps on their site I expect the following:
• A decision on T0 to move to a plains hill
• Copper in the BFC of settle in place and the plains hill option
Some differences as compared to my historical RB game experience (specifically in the mods)
• Wonder failgold farming is not only allowed, but encouraged (2/3 available leaders have IND trait)
• Neighbors seems to be more aggressive in the early game on civforum
• Apostolic Palace resolutions are active, meaning beware of wars getting cut short, cities getting gifted away, and trade embargos. I'll have to look up the exact consequences when
• Wonders are more powerful since they have not been nerfed
--> Great Lighthouse, MoM
My goals for the game:
• Have fun!
• Don’t die early
• Play a competitive game without achieving empire size that requires really long turns.
• I don’t necessarily have aspirations for world domination this game. Let’s have some fun playing with new people and new game settings.
PASSWORD:
There are some powerhouse civs/leaders in play, as well as some ... less than powerhouse.I rolled France, of as-yet-unknown leader (3 possible). This is a very average result which shouldn't be targeted by the map makers for either nerfing or buffing. I am quite content with any of the leaders, but their musketeers offer some unique opportunities.
Based on what I have read about past custom maps on their site I expect the following:
• A decision on T0 to move to a plains hill
• Copper in the BFC of settle in place and the plains hill option
Some differences as compared to my historical RB game experience (specifically in the mods)
• Wonder failgold farming is not only allowed, but encouraged (2/3 available leaders have IND trait)
• Neighbors seems to be more aggressive in the early game on civforum
• Apostolic Palace resolutions are active, meaning beware of wars getting cut short, cities getting gifted away, and trade embargos. I'll have to look up the exact consequences when
• Wonders are more powerful since they have not been nerfed
--> Great Lighthouse, MoM
My goals for the game:
• Have fun!
• Don’t die early
• Play a competitive game without achieving empire size that requires really long turns.
• I don’t necessarily have aspirations for world domination this game. Let’s have some fun playing with new people and new game settings.
PASSWORD:

In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
Spoiler below has another screenshot rotated 45° which shows the water on the west/north sides a little more clearly.