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[PB70 Mjmd] STAND AS ONE!

You bet I'm reusing songs from PB67. I had been saving some of them for a long time. Plus this song is GREAT!




PB67 map problems were a good example of diplomacy being important. SD and I started at dagger distance and yet we didn't war. I'll be interested to see how this develops.

I'm pulling hard for block pick method. For same reason as PB65. I don't people to get whatever busted combo they have thought up with America. I was correct that Cornflakes had a better idea probably than I did, but I like simple so eh.

If I don't get America we will see. Tarkeel said 145 / player but feels smaller, so I'm going to play picks like its 120/player. Expect me to mostly do picks based on past preferences. There is a chance depending on start I might go financial instead of org. A more balanced map and diplo MAY* mean it goes long. I'm once again torn on Ind in a diplo game. Two people chose last diplo game. If we have at least 3 neighbors though I think any early wonder may just be a trap to invite people to nibble bits off your land. But with only 5 being the only Ind leader along with a little room could be very good. Something like Ind/pro Mali has been on my list for a while. Cre/Fin Mali has also been on my list. Basically I really want to play Mali again, but will be start and feel dependent although if it is snake and I can I will pick America if I have a seafood start (or low tech requirements).
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Mjmd, here is your start:

Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Assuming corn is dry?

Love it. Trickier than it appears too. The grains being second ring is good for food sharing and pushes me away from creative. There is awkward worker movement there mind. You want to improve the wheat first, but that is also the direction you want to expand (likely anyways due to floodplains). Having roads for that grassland tile might be nice. The clam pushes me towards creative because you really want to settle what I'm assuming is a coastal city east to grab with a lighthouse, but due to low # of spots might want creative to grab new food. To note Tarkeel loves islands with stone, so I expect I should expand that way as 3rd city. But if not creative maybe charismatic? I am a big fan of the Swiss army knife of traits.

But ya creative America first. Mali something second? There are 3 rivers and if you can avoid AH can get to pottery pretty fast. I've been wanting to try exp for a while, but also as mentioned kind of want to do fin and there are 3 rivers in view. If Mali prob pro or fin. Assuming snake pick will pick civ first as I'm more open to leaders than civs.
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Corn is dry, wheat is wet.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Well Bing picked back up Mali, but I did indeed get America. Can't keep saying its busted without snapping it up.

Creative + economic trait for leader. I think there are some arguments for any of pro, org, or fin. Maybe I'll go into them later tonight.
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I'm eager to see you prove me wrong on America!

Fully ready to eat my crow there thumbsup
Suffer Game Sicko
Dodo Tier Player
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San Martin, clearly.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Eat my crow? I've never heard that expression.

I do love charismatic more than most, but usually I like to take instead of an expansion trait not in addition to.
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(March 2nd, 2023, 18:15)Mjmd Wrote: Creative + economic trait for leader. I think there are some arguments for any of pro, org, or fin. Maybe I'll go into them later tonight.

So creative + financial. The nice thing about America is you can get in a fairly painless academy. Fin wants to work tiles not specialists, so America kind of supplements a weakness and with the academy pushes it.

Is a normal ish game plan boosted what I'm here for though? I mean I like financial, but normal game boosted, that isn't what I'm here for I don't think.

Cornflakes had a cool plan in PB65 where you somehow afford writing and metal casting work an engineer and then get mids. With both mids and working an engineer you can then get an engineer for MoM. I feel like you have to limit expansion to afford this tech plan.

I kind of like my plan, which as I wrote it in PB65 now everyone knows, but what you going to do. My plan is to expand like mad, get HG, and then use those engineer pts for MoM engineer. This plan has the benefit of not choking back expansion and being able to go fairly straight for currency (detour to masonry). Creative means I can at least avoid myst until after math.

So org or pro to be able to afford rex plus techs. Org is the default best overall trait atm even if Fin passes eventually economically. Mind you I LOVE org. However, early my understanding is that protective is better which will get me to key techs faster. If no one else goes protective I would also be tempted to be only pro in order to get free ish great lighthouse. 5 player diplo means organizing trade embargoes is going to be pretty easy, so that is another plus towards protective. I have to say I do like the market boost protective got as well.
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Eating crow means being humbled from being shown wrong.
Suffer Game Sicko
Dodo Tier Player
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