September 18th, 2024, 16:38
(This post was last modified: October 31st, 2024, 02:21 by giraflorens.)
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Hello,
First post. Another step more. Welcome to readers!
I'd love to be Dedlurked by anyone who wanted to share the game!!! Tell me if you think about it.
The final sneak peak results of all players:
Greenline: Wang Kong (PRO/FIN) of Persia
Superdeath: Catherine (IMP/CRE) of Byzantium
Xist: Tokugawa (AGG/PRO) of Sumer (Vulture/Ziggurat)
Giraflorens: Qin Shi Huang (PRO/IND) of India (Fast Worker/Mausoleum)
Mjmd: Julius Caesar (ORG/IMP) of Zulu (Impi/Ikhanda)
Naufragar: Boudica (AGG/CHA) of Portugal (Carrack/Feitoria)
TBS: Pericles(CRE/PHI) of America (Navy SEAL/Carnegie Public Libary)
Dreylin: Willem (CRE/FIN) of Rome (Praetorian/Forum)
I will play with Qin Shi Huang (PRO/IND) of India (Fast Worker/Mausoleum) with initial techs of Mysticism and Mining + extra tech: FISHING
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Posts: 787
Threads: 7
Joined: Mar 2020
PB81 Sneak pick . Some thoughts....
About the Leader. I would like to try Industrious, with the bonus for Wonders. But the first wonders of the game come with Religious Techs. That would change my initial though of not taking Religions techs.
I could take any leader with Industrious and Protective traits, like Qin Shi Huang.
And about the Civi...So I have one fixed: Mysticism and the other one could be Fishing for making a boat for the Fish. We got one worker at the beginning so no need to make one first. And the 3rd tec at the beginning could be Agriculture, this should be the 2nd tile to be improved (after the fish). But as Agriculture is cheaper than fish, and mining. I would go for Mysticism, Fish and Mining. And I would research Agric and Hunting the first ones.
The civis could be: Carthage, England, India, Korea, Maya, Portugal, Rome and Spain. Taking in account that the first part of this game will be solved early, and taking into account Unique units and Unique buildings, the most interesting ones are: Carthage (calvary), India(Fast Worker) and Rome(pretorian).
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IMHO, the wonder bonus on IND is something of a red herring, the real power lies in the forge bonus. Wonders tend to go to the player who dedicates the most resources, be it beeline research or hammers/chops.
Worth keeping in mind that in CtH you can build workboats without fishing, but you need the tech to net and work the fish.
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(October 8th, 2024, 07:07)Tarkeel Wrote: IMHO, the wonder bonus on IND is something of a red herring, the real power lies in the forge bonus. Wonders tend to go to the player who dedicates the most resources, be it beeline research or hammers/chops.
Also don't sleep on the National Wonder bonus for IND. Can be a huge hammer save, not to mention it gives you the ability to get the critical ones online way earlier.
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(October 8th, 2024, 07:07)Tarkeel Wrote: IMHO, the wonder bonus on IND is something of a red herring, the real power lies in the forge bonus. Wonders tend to go to the player who dedicates the most resources, be it beeline research or hammers/chops. Uf, I don't know if I will arrive that far in this game (I mean to forges).
Quote:Worth keeping in mind that in CtH you can build workboats without fishing, but you need the tech to net and work the fish.
Yes, I knew that. But it's better to research Agri and have Fishing by default. It's cheaper.
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Not sure you start with a worker ...
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Oh yeah, I missed that part. Only a free starting tech.
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(October 8th, 2024, 13:03)Tarkeel Wrote: Oh yeah, I missed that part. Only a free starting tech.
Oh, I thought we had an initial worker. That delays everything 10 turns aprox.
October 15th, 2024, 10:53
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My !st tier Extra Tech should be
FISHING
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