(June 28th, 2025, 06:44)GMBarak Wrote: What is the strongest build in your opinion in let's say 13 opponents normal map size, all normal all default?
I think that testing showed it was an all-sorcery "time stop" build if you can make it that far. But Slingers won a speedrunning competition with halfling slinger rush, so could be that.
The problem is that Caster of Magic is both well balanced and creatively free for it's level of complexity, so there are lots of builds that are really strong.
I'm too lazy to run crazy builds, and enjoy slugging it out over city management, so for me Life magic is the easiest to run, and is probably the most beginner friendly school. As for race, as far as I am aware halflings have always been and will always be the strongest race, with High Men and Dark Elves taking second place. Warlord is great retort that's for sure worth the picks if you aren't planning on relying on late game summons.
I think that Hadriex (who has tested Caster of Magic like crazy. Every spell school and it's combos, the retorts and the races) came to the conclusion that the strongest build was Dark Elves, running Sorcery Nature or something weird like that? I can't remember.
Oops, misread the post.
In my opinion, the strongest build I've run (which I haven't played much caster of magic) is:
Klackons, Warlord+Alchemy, 1 Sorcery, 1 Nature, Rest of picks Life Magic. (Which I think was like 4/5 Life Books?)
Warlord and Alchemy are both great for beefing up normal troops, 1 sorcery and nature for spell trading and diplomacy, Life Magic for beefing up normal troops, and Klackons because I am most familiar with them from mainly playing them in the base game. They can cap out cities pretty quick so you can bounce back quick if you are losing a war and have everything being burned down. Warlord Stag Beetles can take down dragons in enough numbers, and Warlorded Klackon Spearmen, Swordsmen and Halberdiers can remain relevant into the late game with some decent enchantments. Lionheart is unbelievably good if you can get it (and afford it.)
That's my 2 cents anyways, there are way better builds, but that's the one I jived with the best! I did nature beastmen and they were pretty good, but the Klackon build was more fun and could punch above its weight more, and bounced back well if you were on the losing end of a war.
Curious to hear your guys builds!