Quickly posting since I have no time at the moment but would love to get feedback in case anyone has a chance to offer any:
[EDIT: Superseded; see below![
[EDIT: Superseded; see below![
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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[NO PLAYERS] Here be Dragons: Lurker and Map-making Thread
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Quickly posting since I have no time at the moment but would love to get feedback in case anyone has a chance to offer any:
[EDIT: Superseded; see below![
First-pass revisions to all the starts; any comments or observations would help!
[EDIT: All starts updated further; see below]
Thanks, Jabah! I've now moved the cow into the BFC and made some other changes to several of the other starts as well:
Start B: Start C: [EDIT: Start D updated below.] Start E: [EDIT: Start F updated below.]
River grass
A: 3, 4 post mining B: 3, 1fp, 1 post mining C: 3, 1fp D: 3, 1fp E: 3, 1 post mining F: 3 Food: A: 5 ag, 5/6 AH (+1h) B: 6 ag, 5/3 AH (+3h) C: 5ag, 5/3 AH (+3h) D:6ag, 5/3hnt (+4h) E: 6ag, 4/4/4 AH (+4h) F: 5/4 ag, 4/4 hnt (+3h) Can't recall the c difference between incense and gems and gold off the top of my head. One thing I'd note is that Calendar is generally easier to get than mining (ignoring the boosted start nature). Analysis: without looking beyond the starts, late game A feels a cut above the rest for a capital. D and especially F feels a bit worse - hunting is quite a bit more beakers than AH. I might be undervaluing the 4fh start though. F in particular is missing a power food tile by comparison to others.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Thanks so much for looking over the starts, Q! I've updated A, D, and F accordingly, hopefully bringing them more into line with the others.
Start A: Start D: Start F:
Oh, also, here are some sets of leader and civ options rolled up so they can be quickly connected to random starts and players with just two (or three, counting the roll for starting player) total die rolls:
Hah, both Coldrain and Auro started their thread with "Here we go again". I suspect a mindfuck by the "Here be Dragons"
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And two random.org list sorts gives me:
DaveV - A - Epsilon Mr Cairo - E - Delta BING_XI_LAO - C - Alpha xist10 - B - Zeta Aurorarcher - D - Beta coldrain - F - Gamma I'll try to post these accordingly.
Posting the map here in case someone has a chance to look at it. Starts should be in the correct order, but with random civs, signs for start positions still in place, and completely wrong starting units, all to be fixed when players lock in their civs. Another advantage of posting it here: If I disappear off the face of the forum for some reason, a random lurker should easily be able to change the civs and units, remove the excess signs, and get the game started!
All suggestions are welcome; even though I'm trying not to spend too much effort on balancing the map (partly because I don't have time, partly because I still wouldn't know where to start when balancing FfH) I don't want anyone to win or lose the game from turn 0(/1) if I can avoid it. Okay, one exception: Please don't comment on any player-specific stuff. For instance, I don't know if Auro's start has unusually few or numerous coast tiles in range for Lanun, and I don't know how close xist is to the jungles (something he didn't like in the last game). I tried from the beginning to make sure no one was truly jungle choked and that everyone would have good access to water and islands, and if I failed to do that for one or more of the starts, regardless of whose, please do let me know which start letter has the problem. Not all the starts will be equal though, and I'm trying to continue keeping the players and starts separate in my mind. Thanks in advance for any comments at all, whether I end up able to do anything about them or not! |