Now to the other players.
Let's start with Bing.
Bing plays a lot of games, but hasn't had any real success so far?
As far as I can tell, Bing is a solid player, but – just like me – is usually a bit too slow.
In my opinion, Bing also lacks decisiveness.
I think this was particularly evident in my last completed EitB game.
coldrain overran DaveV (and at least managed a draw with Auroarcher and me), and Bing didn't even consider intervening anywhere.
Based on his general PB experience, I don't want to write Bing off as easy prey, but off the top of my head, Bing seems to be the weakest player in the group.
Bing had 1st and 12th place in the pick phase.
Bing chose Viktoria first.
With FIN/IMP, that's definitely a solid choice.
Especially since we're only playing King and the land isn't bad, the strategy here is probably to expand as fast as possible, then see what happens.
However, I find the Netherlands as the second choice somewhat questionable.
After all, OSV4 taught me to look at the starting technologies, but that doesn't change much.
Fishing is definitely necessary in the medium term, especially since the island with the 2
![[Image: Civ4Verkehrsnetz.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Verkehrsnetz.png)
, is definitely a reason to tech sailing.
Still, it's not something I would start with right away.
Agriculture, on the other hand, is quite nice.
The dyke and the East Indians are not something I would really rate as good on this map.
Coasts are not bad tiles – this applies doubly to FIN coasts – but nevertheless, coasts (including dyke coasts) should really only be ‘filler material’.
I may have underestimated the East Indies a little, but I still don't think they're very useful on this map.
Interference actions via the coast probably make sense, but do you really need the East Indies for that?
All in all, I don't see much chance of victory with Bing.
I was second in the pick order.
Darius I (Fin/Org) has a similar idea to mine for Bing, I suspect.
Eco Traits and then build for a longer game.
Although ORG won't be that good on the king difficulty level. Pacal might be better with EXP ?
For the civ, I thought a little longer about taking Rome again.
Praetorians are simply a good argument.
In the end, however, I decided to go double down on the long term plan and chose Germany.
Hunting/mining doesn't sound too bad as starting techs, and Germany's UB and UU have been improved.
UB – still the assembly plant as a factory replacement – comes ~5 techs earlier with a steam power instead of at assembly line.
Otherwise, I think it's unchanged compared to BtS?
+2
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
, +2 engineer slots and construction bonus with copper (no idea what the BtS values are) compared to the factory.
The UU, on the other hand, has been significantly improved.
The Riesengarde is a Grenadier UU that comes one tech earlier – Chemistry instead of Military Science.
Plus Pinch as a free promotion.
I see better chances of winning than Bing, but I also think that I can't play my advantages well enough to really have a chance.
Conversely, I'm probably best prepared for a long game?
Tarkeel is the player I had the least contact with.
As far as I know, Tarkeel has completed 3 or 4 games with Civac, including 2 ‘victories’ - one of which was RB66, which ended in a 4-way draw, if anything.
Tarkeel hasn't completed that many games, but he has had some success.
I would actually rank him behind Mjmd and Civac off the top of my head.
Tarkeel's first choice was the Zulu.
Agriculture/Hunting as starting techs are very useful here.
I almost think Animal Husbandry->Bronze is definitely the right choice here?
Ikhanda is also a very nice UB with -20% city maintenance, whereas Impi is difficult to assess.
I consider spears to be relatively ‘bad’ and, from experience, I consistently underestimate
![[Image: Civ4Geschw.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Geschw.png)
bonuses.
Tarkeels second choice was, somewhat surprisingly, Shaka.
AGG is significantly stronger than in BtS, especially when games go on longer (and you can keep up technologically to some extent). However, halving unit costs doesn't really help at the beginning.
EXP is actually one of the traits I would have to try out for myself.
Even if I think EXP is overrated, partial because it looses the Worker Bonus in CtH.
With Tarkeel, I don't really have a plan for what the goal is.
Ikhanda and AGG to save on maintenance costs and thus get into a longer game?
But wouldn't AGG/FIN or AGG/ORG be better then?
I can't assess Tarkeel.
Spontaneously, one of the 3 candidates for victory, but I just have no idea how. Good game and probably no direct weaknesses.
Superdeath is probably much more competent than he appears.
However, SD's reputation is that he will build a reasonably decent setup and then attack the first neighbour he finds, thereby taking himself and, if all goes well, the other player out of the game.
SD is also quite capable of getting caught up in a (supposed) injustice and ruining his own chances in an attempt to get revenge.
Kublai Khan as the first choice does nothing to dispel this reputation.
Kublai is the worst neighbour you can have in the early stages.
CRE/AGG can define borders relatively unscrupulously.
Free combat promotion and very fast 20%
![[Image: Civ4Verteidigung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Verteidigung.png)
means you can't easily punish pink dots.
The Sumerians as a Civ choice are also unpleasant in this context.
Ziggurats come much earlier than courts, which is why they help to carry more distant cities.
AGG Vultures, on the other hand, are almost worse than AGG Praetorians.
Only with catapults do the Vultures lose some relevance, while the Praetorians remain relevant.
If the expected Vulture attack from SD is successful, SD could become relevant.
However, I wouldn't count on it too much, as SD rolled over a player relatively quickly in RB75 (ricketyclik, who played even worse than in RB79), but then slipped into irrelevance relatively quickly afterwards.
SD's relevance will probably be whose game he tries to ruin.
Civac flew under my radar for a long time – I've hardly played a game with Civac. - Still more than with Tarkeel.
Nevertheless, Civac is probably the strongest player here?
Mjmd disappointed me a few times.
Elizabeth was chosen first.
The next FIN leader, this time with PHI.
PHI is difficult to play, but can have a huge impact. I think Civac is capable enough to play PHI.
Egypt is a little difficult to assess. Warchariots is always a danger, otherwise Obelsik gives a priest slot ?
Civac might want to do something there.
With agriculture and the wheel, these are basically not bad starting technologies; if in doubt, you can build roads.
Also a candidate for victory here.
Mjmd is the last player here.
Quite capable, I don't consider Mjmd to be the easiest opponent to get along with.
It starts with the
affair in RB70 (Yes, I still remeber this. It was your right to act so, but you have to expect consequenses). I can't really point to a similiar occurence in a NoDIplo game, but I do think Mjmd isn't the easiest neighbour.
Mjmd's performance in RB81 was also not as good as I had hoped. - Okay, probably still better than my result.
Mjmd was allowed to choose directly after each other.
Wilhem with CRE/FIN is damn easy to play and still one of the stronger leaders.
You don't have to do anything and you can use the traits close to their optimum.
I think this is the third time that Mjmd has chosen America? Mjmd considers the 1
![[Image: Civ4GroPers.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4GroPers.png)
offered by the American library (without type) to be extremely strong. I agree to a certain extent with the 2
![[Image: Civ4GroPers.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4GroPers.png)
in the latest mod version, but now?
Especially without PHI? I think Mjmd is on the wrong track now.
Navy Seal is unchanged, fishing/agriculture is so-so. Maybe I'm underestimating the advantage of being able to occupy the 2
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
, 2
![[Image: Wirtschaft.png]](https://www.civforum.de/images/smilies/civ4symbole/Wirtschaft.png)
clam tile at the beginning.
So, based on playing strength, Mjmd is in the leading group, but otherwise ?
Let's see.