First and foremost, when you're trying to improve at anything, you have to pay more attention to what you're doing. You have a brain, use it.
Get out there and play. When there's no one to play with, go to RA. Flawed as it is, you can use it to practice your bar as well as practice targetting. Remember that skill usage is situational. There are times when it'll be better to target a monk with interrupts, just as there will be times when it's better to target a mesmer or ele. RA will not turn you into a top 100 player, but it will help you learn to adapt to different situations.
Observe matches between top guilds. Watch their positioning, when they use spikes, when they go for general pressure, how they time their kills, what they do if they start losing players or if they have a death pact mishap, how they recover, everything. Just be aware that even though they're top players, they're still going to screw up every now and then. Even iQ and EvIL from back in the "glory days" would have the occasional brain lapse. Also, if you watch a match that's very one sided, try to figure out how it became so one sided. These days most guilds wind up running similar builds, so it's often the decisions of the players that determines who wins.
Be prepared to evaluate yourself. You need to critique your own play without being negative. Don's say "I suck" or stuff like that, you're not helping anyone that way. After each GvG, be prepared to watch it on observer and watch yourself. What did you do right? What could you have done better? If you lost track of the team positioning or where the enemies were, what was going on that caused you to do so? Even if we win by a blowout, watch the match anyway and look to see how it became a blowout and what you were doing to make it one.
Ask questions. If you don't understand how something works or why certain skill choices were made then speak up. Just don't wait until the match is underway to do so; by then it'll be too late.
Communicate. Communicate. Communicate. Keep your team informed. If you have key skills like enchant removal then say when those skills are recharged and ready to be used again. Be concise, don't give a lengthy explanation about what's going on when you can use a few words to describe the situation. If you're hexed or conditioned, then say over voice chat what that hex or condition is and what your number is. "Blind on 1" is all you need to say for the monks to get the message. Don't use me or I, either. "I'm blinded" or "they're snaring me" won't do anyone any good. Your number is your identity during a GvG match; it will help your team react faster to the situation. Also, if you see a potentially harmful hex coming in then say so. "Diversion incoming" will help a monk (or whoever) avoid getting their skills diverted.
Well, I'm sure there are more tips to add, but that's all I can really think of at the moment.
Get out there and play. When there's no one to play with, go to RA. Flawed as it is, you can use it to practice your bar as well as practice targetting. Remember that skill usage is situational. There are times when it'll be better to target a monk with interrupts, just as there will be times when it's better to target a mesmer or ele. RA will not turn you into a top 100 player, but it will help you learn to adapt to different situations.
Observe matches between top guilds. Watch their positioning, when they use spikes, when they go for general pressure, how they time their kills, what they do if they start losing players or if they have a death pact mishap, how they recover, everything. Just be aware that even though they're top players, they're still going to screw up every now and then. Even iQ and EvIL from back in the "glory days" would have the occasional brain lapse. Also, if you watch a match that's very one sided, try to figure out how it became so one sided. These days most guilds wind up running similar builds, so it's often the decisions of the players that determines who wins.
Be prepared to evaluate yourself. You need to critique your own play without being negative. Don's say "I suck" or stuff like that, you're not helping anyone that way. After each GvG, be prepared to watch it on observer and watch yourself. What did you do right? What could you have done better? If you lost track of the team positioning or where the enemies were, what was going on that caused you to do so? Even if we win by a blowout, watch the match anyway and look to see how it became a blowout and what you were doing to make it one.
Ask questions. If you don't understand how something works or why certain skill choices were made then speak up. Just don't wait until the match is underway to do so; by then it'll be too late.
Communicate. Communicate. Communicate. Keep your team informed. If you have key skills like enchant removal then say when those skills are recharged and ready to be used again. Be concise, don't give a lengthy explanation about what's going on when you can use a few words to describe the situation. If you're hexed or conditioned, then say over voice chat what that hex or condition is and what your number is. "Blind on 1" is all you need to say for the monks to get the message. Don't use me or I, either. "I'm blinded" or "they're snaring me" won't do anyone any good. Your number is your identity during a GvG match; it will help your team react faster to the situation. Also, if you see a potentially harmful hex coming in then say so. "Diversion incoming" will help a monk (or whoever) avoid getting their skills diverted.
Well, I'm sure there are more tips to add, but that's all I can really think of at the moment.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.
