My scout popped a hut (gold) and I settled on the spot. Sullla's maps rarely have tricks at the starting position. I could see a hint of coast in the north before I settled.
![[Image: 97708720.jpg]](http://img10.imageshack.us/img10/1512/97708720.jpg)
Possibly 1NE would have been better since it makes my capital coastal, but I'm happy with my starting position. I like my river. I get to work a 3/1/0 sugar tile to start which is great.
I started with a worker and agriculture, neglecting early defence. Surely no-one would warrior-rush the guy who set up the game, right?
When chosing my leader, I knew I wanted creative. For me it's the best trait for this kind of game - you save many hammers in the early game by not having to build monuments. Also you can culturally bully your neighbours. For the second trait I took a punt on philosophical to see how well it worked in multiplayer. Possibly it won't be as strong as vs the AI because you cannot guarantee trade partners for techs you lightbulb. But I think it could be good early-game trait - an economic boost without having to work a load of cottages.
Having revealed stone and bearing Pericles' traits, I'll give serious consideration to the pyramids. My initial tech order will be agriculture - mining - bronze working.
![[Image: 97708720.jpg]](http://img10.imageshack.us/img10/1512/97708720.jpg)
Possibly 1NE would have been better since it makes my capital coastal, but I'm happy with my starting position. I like my river. I get to work a 3/1/0 sugar tile to start which is great.
I started with a worker and agriculture, neglecting early defence. Surely no-one would warrior-rush the guy who set up the game, right?
When chosing my leader, I knew I wanted creative. For me it's the best trait for this kind of game - you save many hammers in the early game by not having to build monuments. Also you can culturally bully your neighbours. For the second trait I took a punt on philosophical to see how well it worked in multiplayer. Possibly it won't be as strong as vs the AI because you cannot guarantee trade partners for techs you lightbulb. But I think it could be good early-game trait - an economic boost without having to work a load of cottages.
Having revealed stone and bearing Pericles' traits, I'll give serious consideration to the pyramids. My initial tech order will be agriculture - mining - bronze working.


![[Image: 20418633.jpg]](http://img26.imageshack.us/img26/8554/20418633.jpg)
![[Image: t82.jpg]](http://img41.imageshack.us/img41/6814/t82.jpg)