Hannibal of the Native Americans
Hannibal: Financial; +1 gold in every tile with at least two gold and Charismatic +1 Happy, +1 Happy from Totem Pole and Broadcast Tower and -25% exp needed for promotions.
Native American starting techs are Agriculture and Fishing
UU is the Dog Soldier, much maligned because of its reduced strength but the +100% against melee makes it the strongest unit in this game excluding horse based units until the medieval age and of course it doesnât need copper
The UB is the totem pole which gives +3xp to archery units. Not the strongest UB but archers/longbows and x-bows built in a city with barracks and totem pole start at CG2 or the equivalent and being charismatic it does give +1 Happy.
The Start:
Very nice, settling on the stone hill is as close to a no brainer as you can get I think, irrigated corn, cattle, 3 FP, 1 plains hill and three grass hills make this an excellent capital.
It looks like a good city site to the SW of the warrior as well, bleed through on the tiles seems to show either a lake or coast SW â SW of the warrior so the grass hill could be a nice port city if a navy is needed.
Initial Plan:
Iâm going to pillage and choke someone!

A couple of dog soldiers should be enough to severely stunt someoneâs growth, especially if I can pillage any horses/copper/iron early on.