Since no one with any power seems to object. I'm making this thread. We will probably do the first X-COM: UFO Defense AKA Enemy Unknown.
X-COM: How to Get
http://store.steampowered.com/sub/964/
Patch it with this:
http://xcomutil.scotttjones.com/
X-COM: Background
(from Wiki)
X-COM is a series of video games, started by Mythos Games and MicroProse in 1993. The first three titles in the franchise were tactical games while the fourth was an action-based space combat/strategy game. All titles were developed for the PC, with a few ports to the Amiga and PlayStation. The first three games were originally developed to run under DOS, and have subsequently been ported to run under Microsoft Windows.
The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America) was written by a team led by Julian Gollop. MicroProse quickly had an internal team create the sequel X-COM: Terror from the Deep. Subsequently, the Gollop brothers went straight to work on X-COM: Apocalypse, which would end up being the third in the series when released in 1997. Soon after Apocalypse, MicroProse was bought by Hasbro Interactive, which released two more X-COM games.
In 2010 2K Marin announced the official reboot of the series, entitled simply XCOM.
The premise for the original series is that hostile extraterrestrials have begun invading the planet Earth. A clandestine, international military organization Extraterrestrial Combat Unit (variably abbreviated X-COM or X-Com through the series) is set up in 1999 to counter the UFOs, capture and research the alien technology, unveil the mystery behind the attacks, and ultimately stop the threat. Inspiration for this setting was drawn from the TV series UFO, and Timothy Good's book Alien Liaison.[1]
X-COM: Gameplay
X-Com is somewhat like 4X where you must procur funding for your organization, create, customize, and specialize bases to control area, research new technologies, and fight enemies. There are also RPG elements related to training your men.
The most memorable aspect and meat of X-Com however is the horrendously unforgiving Turn Based combat mode. Even the basic enemies one or rarely two shot your men. Later on you combat increasingly ridiculous and overpowered enemies. There is a creature that can run across 1/2 the map, one hit kill melee, take insane amounts of damage, and create more of itself is just the 3rd or 4th enemy you encounter out eight or so.
Even your most highly leveled and skilled characters will still drop like flies if you aren't careful. To succeed at this game, you must play carefully, and strategically especially in the early stages.
So, who is up for the challenge
Don't be too intimidated, it is a fun game and you can quickly learn how to play well. Who wants to play?
Player List
antisocialmunky
uberfish
Ug the Barbarian
haphazard1
dazedroyalty
Rules
No Offensive Psionics
No Laser Pistol Training
Index
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
X-COM: How to Get
http://store.steampowered.com/sub/964/
Patch it with this:
http://xcomutil.scotttjones.com/
X-COM: Background
(from Wiki)
X-COM is a series of video games, started by Mythos Games and MicroProse in 1993. The first three titles in the franchise were tactical games while the fourth was an action-based space combat/strategy game. All titles were developed for the PC, with a few ports to the Amiga and PlayStation. The first three games were originally developed to run under DOS, and have subsequently been ported to run under Microsoft Windows.
The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America) was written by a team led by Julian Gollop. MicroProse quickly had an internal team create the sequel X-COM: Terror from the Deep. Subsequently, the Gollop brothers went straight to work on X-COM: Apocalypse, which would end up being the third in the series when released in 1997. Soon after Apocalypse, MicroProse was bought by Hasbro Interactive, which released two more X-COM games.
In 2010 2K Marin announced the official reboot of the series, entitled simply XCOM.
The premise for the original series is that hostile extraterrestrials have begun invading the planet Earth. A clandestine, international military organization Extraterrestrial Combat Unit (variably abbreviated X-COM or X-Com through the series) is set up in 1999 to counter the UFOs, capture and research the alien technology, unveil the mystery behind the attacks, and ultimately stop the threat. Inspiration for this setting was drawn from the TV series UFO, and Timothy Good's book Alien Liaison.[1]
X-COM: Gameplay
X-Com is somewhat like 4X where you must procur funding for your organization, create, customize, and specialize bases to control area, research new technologies, and fight enemies. There are also RPG elements related to training your men.
The most memorable aspect and meat of X-Com however is the horrendously unforgiving Turn Based combat mode. Even the basic enemies one or rarely two shot your men. Later on you combat increasingly ridiculous and overpowered enemies. There is a creature that can run across 1/2 the map, one hit kill melee, take insane amounts of damage, and create more of itself is just the 3rd or 4th enemy you encounter out eight or so.
Even your most highly leveled and skilled characters will still drop like flies if you aren't careful. To succeed at this game, you must play carefully, and strategically especially in the early stages.
So, who is up for the challenge
Don't be too intimidated, it is a fun game and you can quickly learn how to play well. Who wants to play?
Player List
antisocialmunky
uberfish
Ug the Barbarian
haphazard1
dazedroyalty
Rules
No Offensive Psionics
No Laser Pistol Training
Index
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”

But antisocialmunky is correct -- it is a busy time of year. I will be on vacation away from my computer for about 3 of the next 8 weeks. So I will just plan to lurk and comment, if that is OK.
Should be interesting to see how much the game changes at harder difficulties -- I assume the tougher aliens will appear a lot sooner, for one thing.![[Image: xcomchryssalidsnakemans.jpg]](http://img291.imageshack.us/img291/9962/xcomchryssalidsnakemans.jpg)