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Map generation algorithm

OK so we have more options here:

1. someone who knows original mom could look up how it is done there, and we replicate that

2. Look for some existing algorithms and tweak it to MOMs needs

3. come up with a new one (yay fun, but also, time-consuming)

Any toughts?
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The original mom algorithm of the batlefield creation bases on this ideas:1.determine the base of battlefield(forest,ocean,town...),2.determine the random seed which is depend of the nearest squares,and the parameters like number of mountain chains,number of forests. Then sets randomly each starts of mountain chains.inside each chain point deside randomly where the chain will grow,and will it turn on or finish.

This ideas are very important for combat.
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if you like i can share with you my great map generator i made in C# some time ago with perlin noise and many interesting stuff like temperature, humidity, altitude layers -> which output just terrain map. I think there are even wind and rain simulation. You can assign proper terrain to range of temp / hum / alt.

https://sites.google.com/site/weefanatics/home/qwe.png

Then just add cities and stuff... it was used in weebot project which is shut down now but there are some movies on the web http://vimeo.com/user3633604
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Hello bladum I'm going to be working on the map generation this weekend. I would be happy to take a look at what you've done and see what we can incorporate.
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I have some general map editor/generator in Delphi I made with a friend long time ago. Looks like all this has been sorted out?
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Yes, one of the contributors (I think MelvinBates? I only remember his real name ATM) wrote this. I did some tweaking, but it shold work fine.
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