(December 19th, 2013, 03:56)VM Wrote: OK i added the refresh event. It makes things more complicated, but at least it works.
it's a good thing. we will probably also need it when displaying moves from other (AI) players, replays and stuff. i wonder if this should be a general thing: everytime something is sent to the server, the client might want to know when it was executed. also to detect any timeouts.
you have to understand that there alredy was a pre and a post NE process event. This is different from the postprocess event only that it happens inside the same lock. The postprocess event still fires.