"The greatest enemy of a good plan is the dream of a perfect plan." -Gen. Clausewitz
And with that. Let the bungling begin!
And with that. Let the bungling begin!
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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[SPOILERS] Ceiliazul's First Dance: Louis of the Ottomen
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"The greatest enemy of a good plan is the dream of a perfect plan." -Gen. Clausewitz
And with that. Let the bungling begin!
Dedicated lurker checking in! I hearby nominate myself official team scapegoat.
![]() Let the rampant speculation begin! Are you aiming for the cool-crowd Isabella or Bismark, or something nice and transgressive, like Ramses II or Jao?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
In my initial brainstorming, I had the traits ranked like this:
Fin > Exp > Ind > Phi > Cre > Org > SPI > Imp > Chm > garbage Then Seven Spririts had this to say about the map: SevenSpirits Wrote:The map is 30x30, has toroidal wrap, and has NO saltwater. Impacts: -At first this screams ORG, but we'll only get ~9 cities each. Still, ORG gets a bump. -This is a recipe for long dynamic borders, CRE jumps up the list. -No saltwater means no seafood, EXP health will be stronger than usual. -only 9 cities means IMP is downgraded -With few civs, IND becomes stronger due to more wonders per civ CRE > EXP > IND> ORG > PHI others Leaders in order of this ranking Sury (CRE/EXP) - nearly banned on principal, and stronger than usual here Louis (CRE/IND) - kinda 'meh', but not bad. Zara (CRE/ORG) - again, a strong leader now made stronger Bismark (EXP/IND) - he'll likely be available on the way back Peri (CRE/PHI) - Specialist economies are not my strength, but interesting
Let me assist you in changing your valuations a bit more, I guess
![]() ![]() I have cropped everyone's screenshots to remove tile bleed. I decided I didn't want anything to ride on people's differing abilities to read the fog of war from a screenshot. I will say however that the lake you see is only 3 tiles big, and that the bottom right grassland is riverside. I've not cropped out any visible tiles. Naturally, if you choose a hunting start, your warrior will be replaced by a scout. To repeat what I posted in the organizing thread: Quote:Here is some very important general info, which everyone gets: Good luck!
Warning! Warning! Org is nerfed! Lighthouses don't exist!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
are you joking?
Edit: My understanding was that a small lake with seafood allowed both lighthouses and work boats. I simmed it and discovered you are right. Thank you for that tip!
I took the Ottomans. Ottomen?
Without the slam-dunk choice (Sury) I was torn between several leaders, and realized that my choice must reflect the choices of others. Maybe misguided, we'll see who's left on the way back!
Yeah, sorry for a succinct post before, I had to run out but I wanted to make sure disaster didn't strike. Ottoman Turks are a generically good Civ, not terrible UU and UB, generally good starting techs (although less than wonderful for a fishing/AH start). It's an interesting start, overall. Leaders should be interesting to pick. I like Louis if no Ind leaders are picked.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:I like Louis if no Ind leaders are picked. That line of thinking is exactly why i took a civ. I went down the whole list of civs that started with fishing, and didn't like anything I saw. I'm sure I'll see some of them picked by others, and we'll see how that goes. If I land one of my next 3 leader choices at the far end of the snake pick, it'll take it as a win. If I fall all the way down to Pericles, not so much. Could be worse, I could have started with hunting. :-D |