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Agreed Pick Restrictions:
Signups
Turn Order
Several weeks ago, I approached Mackoti with the idea of a medieval-start PBEM, thus the creation of this thread:
http://www.realmsbeyond.net/forums/showt...php?t=5325
At the time, I was too tied up at the time to play another game. Now, with PBEM17 concluded, I am looking for another game to occupy my time besides the glacial pace of PB6.
However, PB6 has whetted my appetite for a medieval start game, and I would like to try it in the PBEM setting. Here’s what I had in mind:
Settings
- 4 Players
- Always War
- Prince/Monarch Difficulty
- Quick Speed
- Unrestricted Leaders
- Barbarians On
- No Tech Trading
- No Permanent Alliances
- No Vassal States
- No Random Events
- No Tribal Villages
- No Diplomatic Victory (AP and UN are Still Allowed)
- No War Elephants (Normal Ivory Distribution)
- No Nukes
- SoZ Banned
- Corporations On, Sid’s Sushi Banned
- No Espionage/Great Spies must be settled or used for a Golden Age
- Blockades – Blockading with triremes and galleys banned, but allowed with every other ship.
I'm flexible on almost all of these depending on that the other players want. I’ve never played a MP game with corporations allowed, and so thought it might be worthwhile to try one with all but Sid’s Sushi permitted to give players the option between FM and SP in the late game. As for blockades, I think the action should be allowed, but concede that the area of effect is somewhat ridiculous for ships that can't even move to all the affected tiles. Banning the blockade action from triremes and galleys seems like a comfortable middle ground.
Leaders/Civs
- Financial leaders banned, with the exception of Wang Kon
- India banned
- Byzantium banned
Map
- Something natural feeling – no map gimmicks.
- Moderately balanced
- Slow teching terrain (Not like the PBEM17 or PBEM19 maps for example)
- Balanced resources
- Overseas land to settle
- Normal stone and marble distribution
- No gems, gold or silver near the starting spots
My idea was a Pangaea surrounded by several overseas islands. However, I leave that to the discretion of the mapmaker.
I would prefer this game not start until late next week when I am settled back in for the spring semester, but thought I would put this up now to see if there is even interest in a game
At any rate, plenty of time to hammer out settings and polish up a map.
So, any players/mapmakers interested?
Quote:- 4 Players
- Always War (CTON)
- Quick Speed
- Prince/Toroidal/Standard
- Unrestricted Leaders
- No Barbarians
- No Tech Trading
- No Permanent Alliances
- No Vassal States
- No Random Events
- No Tribal Villages
- No Diplomatic Victory (AP and UN are still allowed)
- No War Elephants (Normal ivory distribution)
- No Ballista Elephants
- No Nukes
- SoZ Banned
- Corporations On, Sid’s Sushi Banned
- No Espionage/Great Spies must be settled or used for a Golden Age
- Blockades – Blockading with triremes and galleys banned, but allowed with every other ship.
- Starting Units: Scout/No Gold Upgrade
- Do Not See Starts Before Hand
Agreed Pick Restrictions:
Quote:- No Leader Restrictions
- No India
- No Byzantium
Signups
Quote:OleDavy + Mardoc (DL) + Nicolae Carpathia (DL) - Gandhi the Spanish
Shoot the Moon/Nakor - Elizabeth of the Ottomans
Sian + Pindicator (DL) - Victoria of England
Mackot - Justinian of the Vikings
Turn Order
Quote:Shoot the Moon/Nakor
Mackoti
Sian
OleDavy
Several weeks ago, I approached Mackoti with the idea of a medieval-start PBEM, thus the creation of this thread:
http://www.realmsbeyond.net/forums/showt...php?t=5325
At the time, I was too tied up at the time to play another game. Now, with PBEM17 concluded, I am looking for another game to occupy my time besides the glacial pace of PB6.
However, PB6 has whetted my appetite for a medieval start game, and I would like to try it in the PBEM setting. Here’s what I had in mind:
Settings
- 4 Players
- Always War
- Prince/Monarch Difficulty
- Quick Speed
- Unrestricted Leaders
- Barbarians On
- No Tech Trading
- No Permanent Alliances
- No Vassal States
- No Random Events
- No Tribal Villages
- No Diplomatic Victory (AP and UN are Still Allowed)
- No War Elephants (Normal Ivory Distribution)
- No Nukes
- SoZ Banned
- Corporations On, Sid’s Sushi Banned
- No Espionage/Great Spies must be settled or used for a Golden Age
- Blockades – Blockading with triremes and galleys banned, but allowed with every other ship.
I'm flexible on almost all of these depending on that the other players want. I’ve never played a MP game with corporations allowed, and so thought it might be worthwhile to try one with all but Sid’s Sushi permitted to give players the option between FM and SP in the late game. As for blockades, I think the action should be allowed, but concede that the area of effect is somewhat ridiculous for ships that can't even move to all the affected tiles. Banning the blockade action from triremes and galleys seems like a comfortable middle ground.
Leaders/Civs
- Financial leaders banned, with the exception of Wang Kon
- India banned
- Byzantium banned
Map
- Something natural feeling – no map gimmicks.
- Moderately balanced
- Slow teching terrain (Not like the PBEM17 or PBEM19 maps for example)
- Balanced resources
- Overseas land to settle
- Normal stone and marble distribution
- No gems, gold or silver near the starting spots
My idea was a Pangaea surrounded by several overseas islands. However, I leave that to the discretion of the mapmaker.
I would prefer this game not start until late next week when I am settled back in for the spring semester, but thought I would put this up now to see if there is even interest in a game
At any rate, plenty of time to hammer out settings and polish up a map.
So, any players/mapmakers interested?
