Is that character a variant? (I just love getting asked that in channel.) - Charis

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Variant PBEM: 3CC

Hey all, I'm working on a new map concept and I was wondering if anyone wanted to play on it; the basic idea is a tight, tiny AW PBEM with 4-6 players (if larger number, then a small map) with players restricted to no more than three cities each.

Currently, I'm thinking of setting it at Emperor or Immortal difficulty and raging barbarians, but in addition to the normal starting stuff, two CG3 archers for each player. Any interest?

Cautiously interested:
Quote:Zero
AutomatedTeller

Scooter
Krill

We bit of a green/vet divide here, I'd be willing to try balancing map-wise, but ideally this should probably be two game.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I sure am interested, unless other participants are top veterans - I don't mind fighting better players, but I'd like to have _some_ chance of victory wink or at least not being complete pushover.
Consider me in if it'll be green/moderately advanced players game.
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Just want to say that I really like the idea, but can't join another game right now. 2 Pitbosses, a Civ5 game and the duel league (which is in limbo for me at the moment, but hopefully will resume soon), can't take anything else
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I'm actually interested. My reporting will probably be a bit lighter than past games I've done though.
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I'd like a shot. I've played a lot of SP Civ, but not a lot of MP Civ.

This sounds like fun and not an overwhelming amount of work.

I am, of course, rather new around here, so maybe it's too early to jump in one?
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AutomatedTeller Wrote:I'd like a shot. I've played a lot of SP Civ, but not a lot of MP Civ.

This sounds like fun and not an overwhelming amount of work.

I am, of course, rather new around here, so maybe it's too early to jump in one?

It shouldn't be that bad, although be warned a weird varriation is terrible training for "normal" PBEMs. If there are enough interested, we can split into greens/vets if needed.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Would you elaborate on what 3CC means?

If you lose a city can you found/capture a replacement?

If so, if you lose a city and then found/capture back up to 3, are you banned from attacking the last enemy unit in your former city as it would not be razeable?

Edit: also, not a signup. Also, please confirm that CG3 means it has CG1, CG2, and CG3.
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AutomatedTeller Wrote:I am, of course, rather new around here, so maybe it's too early to jump in one?

Sure no newer than me :P by post count at least!
War doesn't determine who's right; war determines who's left.
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SevenSpirits Wrote:Would you elaborate on what 3CC means?

If you lose a city can you found/capture a replacement?

If so, if you lose a city and then found/capture back up to 3, are you banned from attacking the last enemy unit in your former city as it would not be razeable?

Edit: also, not a signup. Also, please confirm that CG3 means it has CG1, CG2, and CG3.

Yeah, that's two archers with the full gamut of CG promotions.

There are two ways the razing/capture could go; either ban capturing cities altogether (if you take, you must raze), or else make it okay to capture another player's city if you're below your own limit (ie, Zero has two cities, he can take Scooterville but not then Scootertopia), but the other player can recapture or found a new one, then recapture (giving in this case a chance for Scooter to have four cities).
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Are you planning on making any guarantees on strategic resources? Also, anything banned?
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