Game password is "kitty"
Start looks good, lends itself to a number of early tech paths.
Rambling ideas on the start as follows:
1) Worker: Farm corn => pasture cows
2) Warrior: Sent exploring for an early expansion site along with the other warrior, hopefully along the river for an easy connection. Hoping to grow to size 2 on the warrior.
3) Settler: Sent west to settle the awesome expansion site we will no doubt find without a problem
4) Work boat: Growing to size 3, letting us use all 3 early food resources
5) Worker: I'm sure there'll be stuff for it to do
We'll need AG and AH early, followed by Fishing. I notice that Sian generously assigned us the Khmer civilization, btw. War Elephants it is!
EDIT: I will be using this post to keep track of all deals with my rivals.
Azza
[strike]- NAP until t42, expiring at the start of the turn[/strike]
- NAP until t54, expiring at the start of the turn
- These borders will apply for the duration of our NAP:
TheArchDuke
- Rolling 20t NAP, can be cancelled with 20t notice at any time
- These borders will apply for the duration of our NAP:
Xenon
- NAP until t42 (expiring at the start of the turn)
Waterbat
- No current or former deals
Superjm
- No current or former deals