Is that character a variant? (I just love getting asked that in channel.) - Charis

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One Night Werewolf Minigame Game thread

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One Night Werewolf - Need only few ppl, 10min, But it's Werewolf GAME

One night, the small village was exposed to the threat of a Werewolf. The werewolf has attacked every night, and there are only a few people left. Find the werewolf from the village people, and restore peace.

"One Night Werewolf" is easy party game. Players are divided into man and wolf team, and fight using guess, lie, and persuasion each other.

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Intro:

One Night Werewolf is an simple Werewolf variant that only has one night and one day. Players will be given one of the roles in the game (there are always three extra roles included but not assigned in a game called the Reserve, so players are left guessing) and asked to perform a night action, if applicable. The order of the night actions will be described below. These night actions include things like looking at other players' roles, swapping other players' roles, and stealing other players' roles. See the rolelist below for specific things that will happen in the night. After the initial night phase is finished, the players will then have 48 hours to discuss what happened during the night. Then a vote will occur in secret (players will Private Message the GM their votes) of who they wish to kill (you may not vote for yourself) and the GM will calculate up the votes. Whoever gets the most votes is lynched (all tied players will be lynched).

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Possible Roles

Village Team:

Seer - The Seer may look either at one other player’s card or at two roles from the Reserve (you must specific which two cards you want to look at: Left, Center, or Right).

Masons - When using the Masons always put both Masons in the game. The Mason wakes up at night and looks for the other Mason. If the Mason doesn’t see another Mason, it means the other Mason card is in the center.

Robber - The Robber may choose to rob a player, and switch roles with that player. The Robber sees his new role, and is on the team of the role he takes. The Robber can choose to not rob.

Troublemaker - The Troublemaker may choose to switch the roles of two other players without seeing the roles.

Drunk - The Drunk must swap out their Drunk role with one of the three Reserve cards (Left, Center or Right). They do not get to look at this new role.

Hunter - If the Hunter dies, whoever the Hunter voted for also dies.

Villager - The Villager has no special abilities. They win with the Villager team.

Werewolf Team:

Werewolf - The Werewolves know each others' identity, or if they are a Lone Wolf. If they are a Lone Wolf, they are allowed to look at one of the Reserve cards (Left, Center, or Right).

Minion - The Minion knows who the Werewolves are. The Minion wins if the Werewolves win. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If no players are Werewolves, the Minion wins as long as one other player (not the Minion) dies.

Tanner Team:

Tanner - The Tanner hates their job so much that they want to die. If the Tanner dies, all other players lose and the Tanner wins. This is the only way the Tanner may win.



There will be three more roles than there are number of players. The roles that do not get passed out will be put in what is called Reserve. For example, if there are 7 players, we will have 10 roles in the game, with 3 in the reserve.

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Win Conditions

- the Villager Team wants to ensure at least one Werewolf is lynched
- the Werewolf Team wants to ensure no Werewolves are lynched
- the Tanner wants to ensure that the Tanner is lynched (which causes all others to lose)

But what if... :

- if both Werewolf cards are in the Reserve, the Villagers must instead lynch the Minion
- if all of the Evil team's cards are in the Reserve, the Villagers must ensure that no player receives more than one vote each (signifying that they are voting for no kill; you may ignore the Tanner's vote for this)

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Order of Night Actions

The Order of Night Actions:
#1: Werewolves
#2: Minion
#3: Masons
#4: Seer
#5: Robber
#6: Troublemaker
#7: Drunk

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The game can play anywhere from 3-10 players. I have a list of setups for a new game depending on number of people that sign up.

It'd probably be better to limit a first time/trial game for just people not playing in the current main WW game right now, just to not spread people out too much and let people not playing get a chance to try something if they wanna. The game will be really short anyhow.

1. Bacchus
2. Brickastley
3. Cyneheard
4. Pindicator
5. Gore ripper
6. Lewwyn
7. Meiz
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Signing up.
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Yep, i'll throw my hat in (and later probably eat said hat)
Suffer Game Sicko
Dodo Tier Player
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(January 25th, 2014, 16:17)BRickAstley Wrote: if someone else could assign roles/resolve votes/etc)

I can do that, if we do the role assignment tomorrow (as in, I send out roles ~12 hours from now, you get back to me by 24 hours from now with night actions). But I'll be offline entirely on Monday. Only way I see this working is because the GM doesn't have to pay attention to the game when it's ongoing smile.

If that doesn't work, then I guess you'll just need to have Brick run it or wait for another volunteer.
EitB 25 - Perpentach
Occasional mapmaker

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I will try this.
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lol

NO!*

lol

*I should have signed up for this one instead of the other one. [Image: hammer2.gif]

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(January 25th, 2014, 21:34)spacetyrantxenu Wrote: *I should have signed up for this one instead of the other one. [Image: hammer2.gif]

If it's good, it'll happen again. alright
EitB 25 - Perpentach
Occasional mapmaker

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Sure. I promise not to quit this one. rolleye
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Sounds good to me Mardoc. I'll email you what you need.
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Suggested six player role pool is:

2x Werewolf
Minion
Seer
Robber
Troublemaker
Drunk
Tanner
Villager

That's nine roles total. Randomize them against a list of our six forum names and three slots for the reserve cards (named left, center, right) and then pm each person their role (tell the wolves who the other wolf is if they're both in play, and tell a minion player who the wolf(s) are)
. If you have a role that does an action, players, pm what you do to Mardoc, according to the role lists above; everyone else I guess send a confirmation email you got your role for consistency. Mardoc then executes actions according to the night action order, and tells us to start.

That should be all the setup actually. Sound good everyone?
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