November 21st, 2014, 08:25
(This post was last modified: December 5th, 2014, 12:06 by Thoth.)
Posts: 6,204
Threads: 37
Joined: Jul 2010
November 21st, 2014, 09:29
Posts: 12,510
Threads: 61
Joined: Oct 2010
Your options are:
Thoth:
Mongolia
Maya
Holy Roman Empire
Huayna Capac
Alexander
Julius Caesar
I know the consensus is that picks aren't due until after starting screenies are provided.
EitB 25 - Perpentach
Occasional mapmaker
November 21st, 2014, 13:02
Posts: 6,204
Threads: 37
Joined: Jul 2010
Thanks Mardoc.
Hmmm.....Alex of Mongolia should make for a good builder combo.
fnord
November 21st, 2014, 23:58
Posts: 6,204
Threads: 37
Joined: Jul 2010
Mongolia: Hunting/Wheel. 57 b each (Small map, Emperor) Ger, Keshik. Nothing wrong with any of that.
Maya: Myst/Mining. 48 b each. Ball Court, Holkan. Meh. I'd like Ball Courts a bit more if there was a Creative leader available but as things are.....bleah.
Holy Rome: Hunting/Myst. 57/48 b. Rathouses and Landsneezes. Org Rathouses are quite nice.
Alex: Agg (cheap barracks,stables, drydocks, discounted city maint)/philo (+150% gpp/cheap Unis) Agg + Mongolia pair ok with discount on the UB. Boosted Philo looks to be a decent eco support trait if I can take advantage of it.
Huayna Capec: Ind (cheap Forges and Wonders)/Fin (+1 commerce if 2 already on non river tiles, cheap banks). Commodore asked for a river heavy map with virtually no water.....
Julius: Org (cheap civics, courthouses, factories, lighthouses)/Imp(cheap ggs, settlers and customs houses). Org + rathouses means virtually free cities on the cheap hammerwise plus expensive civics on the cheap. Lighthouses won't be a factor. Game will probably be over before factories. Extra ggs are nice, cheap settlers is nice. Cheap customs houses is pointless in an AW game.
fnord
November 22nd, 2014, 00:01
Posts: 6,204
Threads: 37
Joined: Jul 2010
I'm looking at Alex of Mongolia vs Julius of Holy Rome.
Leaning towards Alex 'cause Keshiks are more fun than Landsneezes.
fnord
November 22nd, 2014, 00:05
Posts: 6,204
Threads: 37
Joined: Jul 2010
November 26th, 2014, 19:27
Posts: 12,510
Threads: 61
Joined: Oct 2010
Your start:
the fog is a lie, etc.
EitB 25 - Perpentach
Occasional mapmaker
November 27th, 2014, 12:12
Posts: 6,204
Threads: 37
Joined: Jul 2010
December 1st, 2014, 11:21
Posts: 6,204
Threads: 37
Joined: Jul 2010
Mardoc: Alex of Mongolia is my pick.
fnord
December 1st, 2014, 21:25
Posts: 6,204
Threads: 37
Joined: Jul 2010
Opponent Analysis:
There are 3 of them. That's a lot. So I'm going to punt and rely on the wisdom of Attacko:
troy the face Wrote:Attacko's Multi Player's Manual of Domination
--------------------------------------------------------------------------------
Thinking of taking the plunge into ol MultiPlayer civ? There are some basics new players should know- and, while individual tactics are a matter of taste bear in mind the ancient saying "better to tech to bronzeworking than writing"
You have to log into the game thing and if you have trouble doing that then you might not be able to understand the following sentences. After you log in you see a menu to the right that has games- most are "locked" meaning you can't join them which is ok because they may be strange groupings of niche types like "homosexuals OCC revenge game " or something.
Speaking of niche groups there is also a "ladder" a league you can join that puts rules atop of rules and purports to offer games without the mayhem of quitters or other crowd non pleasers. They are fond of naming playing styles after each other's handles, so you'll see things like "cton" game or some such nonsense that glorify themselves.
Then there are of course many Spiels and Parties- apparently the germans and french like to play Civ alot.
The Chat lobby is the first place to begin your attack. Tactical deployment can be crucial here, one can type in statements that suggest one is "familiar with mp and the rules but is not a strong defender" or something. Watch the script, a good attacker knows how to spot a weakness. A strong early rush has a much better chance against a 10 year old kid from Belgium then it does against someone with a mega computer and coding information. Psychological barrage from the get go- veiled behind sentences of feigned incompetence.
If you click on a game- your in and ready to go, now what?
(don't join a game in progress- chances are you'll get an abandoned civ close to death- unless you want to play an abandoned civ close to death.)
I suggest a FFA (Free for all) that is new -you get in fast cheap and start killing. However, if you create a game yourself you can title it "new players only" or "FFA continents-learning the ropes" .
Also, some dictate that you click quick combat def/offense on - as combat animation impedes movement. unless you can get away with it and say, "lol, first game, didn't know" then after an important battle turn combat automation off.
To finalize- build lots of units, trust no one, use 2 move units and ship attacks when you can. And RAZE. these cats on MP know all the tricks,
so when they vacate to let you take a city in prep to retake it ...- raze it.
Ok. Yeah that kinda sucked.
So elephant rush it is.
Troy the face Wrote:Attacko's Elephant Rush Tactical Guide
--------------------------------------------------------------------------------
"Elephant Rush Tactical Guide"
Getting to construction and war elephants before the enemy has built up an impeneratrable defense and without having to use catapults to storm cities has baffled the minds of such leaders as Hannible and Porus. Keep in mind the term "rush" implies a swift decisive victory, ergo 2 movement is required for a 1 movement unit that comes later than a standard rush in the game. A quandry, but to quote the great chess master Capablanca , "A good player is always lucky." The theory is threefold. The army should consist of
1. spies to lower city defense to zero
2. Strong navy with good trireme or caravel support
3. Amphibeous Marine War Elephants.
The attack route should follow the coast- a land invasion in conjunction with the navy in order to get promotions to make sure your elephants make it to amphibeous and you can swap them back and forth between the fleet. Any surviving land units park outside the non target first coastal city and pillage
while that city is building reinforcements. The fleet then hits the second coastal city and razes. disembarked troops hang a second then reload and head towards the easiest Spy located target, Marine elephants attack and raze.
something Hannible should have done if he were a better general.
Gers will help getting the required exp to field Amfibeous War Elefants.
fnord
|