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Adventure Four - Sulla's Game

You know where to find the game, it's posted as usual on my website. Happy reading. smile

http://civ4info.com/Sullla/civ4SP.html
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I just glanced really quickly. I have two comments.

- You might win the award for earliest war chariot, but I will almost assuredly get the award for latest use!
- An AI-AI declared war. Without prompting? I hate you so much. smile I've not seen one of those in my last 5 or so solo games. Seriously. One of many reasons Civ4 has little future for me.

Arathorn
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I'm too big of wimp to use the whip. I will use it for those fishing villages now! Entertaining read and great scenario... makes me want to play a personal shadow (once I block the time).
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Arathorn Wrote:- You might win the award for earliest war chariot, but I will almost assuredly get the award for latest use!
Arathorn

No you don't. I did not build a single War Chariot the whole game long... But then again: Shadow games don't get awards...
lol

But I must say: by comparing my Game with Sullla's, I learned more than in reading the Cuban Isolationists - and I learned a LOT there !
Now, If I only could learn to play more strategic and not getting carried away with the game itself so much...
I think, it's not a bad thing to be totally immersed into the game, but I only react to things - I seldomly plan ahead. And if I do, I only plan for 10 Turns or so...
So: thank you Sulla, for this report and me learning at least five lessons...
smile
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Hmm, I compare this game with mine, and I think we've got evidence that tech trading is seriously overpowered, at least as far as a spaceship race is concerned. By conquering China, Sullla had half a continent fueling his research. Those of us with less talent or ambition managed to get the benefit of the entire continent.

No thinking required.
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Ah, many thanks for proving my suspicion that warfare helps for overall research speed. smile That should be a very nice counter-example for the "warfare has been penalized too much!" crowd, too! wink

Of course warfare alone isn't they key; having a good plan and executing it well is more important, and you did that very well! thumbsup That finish date is really amazing. But I think the fact that Qin and Kublai went at each other so early helped you a lot. I got to Liberalism much earlier than you did, and while I had a tech lead on Qin, it never grew so large I could have fought a war so easily as you did. I've seen his armies in my game...

But what amazes me the most about your game is just how early Alphabet got researched! eek Alphabet in BC times? Good grief! (Look at poor Sirian, who had to wait past 1000AD! lol )

I hope you'll get your first RB event victoriy with this game; that will be hard to beat. Otherwise, you'll have something to grouse over after the Pyramids, the worker issue, and the scouting thing... wink

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Hi,

VoiceOfUnreason Wrote:I think we've got evidence that tech trading is seriously overpowered, at least as far as a spaceship race is concerned. By conquering China, Sullla had half a continent fueling his research. Those of us with less talent or ambition managed to get the benefit of the entire continent.
Er...and that proved what, exactly? You did notice that he finished a lot earlier than all others so far? The only thing his game proved to me is that warfare is a strong move, but it didn't prove anything about tech trading. huh

Quote:No thinking required.
Now that is almost always bad advice...

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan Wrote:Er...and that proved what, exactly? You did notice that he finished a lot earlier than all others so far? The only thing his game proved to me is that warfare is a strong move, but it didn't prove anything about tech trading. huh

Sullla game started with a very sound strategy, and he played it very well, winning at turn 308. I started with a weaker strategy, which I did not play well, and finished with a win on turn 342.

I really expected to be a lot more than 35 turns behind the pace (at the time of my comment, 1876 was the earliest reported win; perhaps that's changed).

Consider also Astronomy, which Sulla scored via Liberalism in 1320 [I've only just begun tech trading at that point, and am successfully shopping Philosophy around, having scored it with a GP]. I got to Astronomy in 1555. So at that point in the tech tree, I'm 29 turns behind.

Ecology was the last spaceship tech for both of us. Sullla finished researching it in 1871. I finished researching it in 1922. So I'm 26 turns behind there.

Does anybody actually believe that by "keeping up" in this way I was exhibiting skill?

I for one find it a lot easier to believe that tech trading is overpowered.
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Sullla good game and such an quick finish!! I liked you taking CoL with the oracle, I did the same thing and made everyone Conf. except Kublai. I often get nervous that someone else will grab it early on Mon. and above so I often don't feel I have time to get everything neccesary for nabbing Metal Casting with it so I oft end up with CoL. It is cheaper, but with the courthouse you can expand a bit earlier than you might otherwise.

I am shocked by how well you made that war work for you. War always seem to drag me and my opponent down while the rest of the world techs by us, so I tried to avoid it in the this game with the space race vic. I might replay this game with the same variant rules and vic. condition and try a war againist Qin and see how that works out for me.
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Sulla,

Wow, nice game. Do you find that MP strategies often pay off in SP games? It's funny, I thought I did well in my game and cruised to a victory, but then I see a game like yours and realize (again) how much left there is to do. Your quick expansion was the very antithesis of my game plan of a slow, measured expansion and turned out to be far more powerful. I tried to cottage up early as many players did, which you've mentioned may have seemed like the best move in the beginning but turned out to be slightly worse in the long run.

I learned an awful lot from your report. Thanks again.

Snap
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