Is that character a variant? (I just love getting asked that in channel.) - Charis

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AI research bonus

Currently, the AI receives only a very minimal bonus per difficulty level on "Research from buildings".
However, they receive a sizable bonus on power income.
This has the following two effects :

-When the AI is in wars and actively spends mana crystals in large quantity in combat, they won't be able to afford spending much power on research. In this case, they are performing no better than the human player, and outright much worse if the human player can afford to boost research spending (either by holding back on combat spells or staying out of wars for some time) because they only receive research from buildings and they are not boosted.
-When the AI is not in wars, their research spending works as intended - they are progressing faster than the human player on high difficulty settings because they have a lot higher income to spend on it.

This creates a large gap on high difficulty - AI players who are participating in lots of wars are noticeably easier to defeat - not only are they lower on troops but their spells are also less advanced.

Question is, are we fine with this or do we want a higher bonus on buildings, something near what they get on power income?
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(April 6th, 2017, 06:36)Seravy Wrote: Currently, the AI receives only a very minimal bonus per difficulty level on "Research from buildings".
However, they receive a sizable bonus on power income.
This has the following two effects :

-When the AI is in wars and actively spends mana crystals in large quantity in combat, they won't be able to afford spending much power on research. In this case, they are performing no better than the human player, and outright much worse if the human player can afford to boost research spending (either by holding back on combat spells or staying out of wars for some time) because they only receive research from buildings and they are not boosted.
-When the AI is not in wars, their research spending works as intended - they are progressing faster than the human player on high difficulty settings because they have a lot higher income to spend on it.

This creates a large gap on high difficulty - AI players who are participating in lots of wars are noticeably easier to defeat - not only are they lower on troops but their spells are also less advanced.

Question is, are we fine with this or do we want a higher bonus on buildings, something near what they get on power income?

I'm up for it, as long as it's only limited to city research income (and nature's eye).

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(April 6th, 2017, 15:22)zitro1987 Wrote: I'm up for it, as long as it's only limited to city research income (and nature's eye).

It would be city income, including any spells or effects that boost city income - Halflings, Nature's Eye, Enlightenement and...I think that's all.

btw current numbers are :
100/100/110/120/130 for research
75/130/160/200/250 for mana
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I'd like a cautious boost, but have 'easy' easier on this regard.

90/100/120/140/160

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