Please advise all other players to maintain safe distance from me in game so that I may farmer gambit safely.
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Dodo Tier Player
For a forum that prides itself on trying new things, for the love of all that is novel and interesting, please can we have a new QotM? - Krill |
[SPOILERS] - social distancing with pindicator
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Please advise all other players to maintain safe distance from me in game so that I may farmer gambit safely.
Suffer Game Sicko
Dodo Tier Player
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
So picking third, I think the question I have to ask is if picking Traits or picking Leader is best. RtR had put all the Traits together close enough that the answer was to pick the leader that you wanted to use - the UU & UB toys - and then pick the appropriate traits from there. However, I'm not sure that CtH quite balances everything out enough for that to play out. In particular, I remember RtR making this exact Financial change and then rejecting it as still being too strong in favor of Financial. In addition, EXP takes a pretty big hit by losing the worker bonus which makes me think that FIN is the clear best trait. I'm rather strongly considering that FIN + whatever should be my first pick.
There are still some combinations that look interesting:
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Dodo Tier Player
Wait, with PRO at the very start of the game you also get 2c trade routes with just a connection to your capital.
I'm really going to do this, aren't I?
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Dodo Tier Player
Is Wang Kon *ever* not the answer? Did Byzantium get nerfed?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Wang Kon and just get ALL the commerce? That's an idea too.
Byz had their UU strength dropped to 11 but also ignores first strikes.
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Dodo Tier Player
I think I'm stuck between 3 leaders right now:
Wang Kon (FIN/PRO) - get a tech lead with all the commerce and use that to win late. Honestly I'm a little wary of having no production advantages early on so I think I would want something like Mali to pair with this to try and turtle more. Charlemagne (IMP/PRO) - instead of using EXP to boost ahead we use IMP for more settlers. This could also dovetail nicely into Carthage again as not only are you spamming more cities for trade routes but then you get double production on Stables and OG Numid spam. RtR really makes me nostalgic for OG Numid spam. But there are also more civs that fit in with this pairing so if Carthage isn't around on the back end then this could still work Victoria (FIN/IMP) - Similar to Charlemagne but going more for the tried and true Financial over Protective. And Financial is still honestly probably better in a vaccuum. But I'm more interested in trying new things. Vicky I've already piloted to a PBEM victory once so I'm well aware how powerful she can be. And with the worker bonus being removed from any trait there won't be anybody faster to a second city than an IMP leader. Writing that all out helped. I'm definitely leaning Burger King on this one
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I think there's 3 scenarios to consider for openings:
1. worker > warrior > settler at 2 2. double worker, chop out settlers 3. worker > work boat > settler at 3 Considering we're IMP/PRO my gut says that we go with #1, take advantage of the quick settler and the quick 2c trade routes, and then after getting the settler out we go worker > work boat and then chop out more settlers. But I'll need to do some sims to figure out which one seems best.
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So even though I was talking about Cothons earlier, this pick is more about using IMP to leverage an early Numidian push. Rough outline of a strategy is to REX hard early with IMP and use PRO to keep the commerce coming in. Then in classical era we hit HBR early and hit a neighbor with Numids. Eat his lands, stabilize with Currency and Cothons and trade routes. Tech ahead and win the game.
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