Finalized micro chart (first post again edited). In making this account for the forest that grew, I actually managed to get the settler out a turn quicker

I've only simmed up to the point where the first settler comes out.
T1 â T9: Working Plains forest building worker, tech: agri
T10: Switch to warrior. City works sheep (2f 1h 1c).
T11: Switch to worker. City works plains forest (1f 2h).
T12: Agri in. Tech set to BW. Worker 1 (Bill) complete. Worker 1 moves 1N, farms sheep. City set to work sheep (2f 1h 1c).
T16: Warrior 2 done. Farm done. Build set to warrior.
T17: Worker 1 (Bill) moves 2E to river-grasshill
T20: City grows to size two, works plains forest
T21: Warrior 3 complete. Build set to worker. Worker 1 completes mine. City set to work farmed sheep (3f 1h 1c) and river-grasshill
T22: Worker 1 (Bill) moves S-SW, mines.
T26: Worker 1 (Bill) completes mine. City set to work both grass-hill-mines (1f 3h 1c and 1f 3h)
T27: Worker 1 (Bill) moves 1N
T28: BW in. Tech set on AH. Revolt to slavery. Worker 2 (Warren) complete. Build set to settler. Worker 1 (Bill) chops. Worker 2 (Warren) moves 1E. City set to work farmed sheep (3f 1h 1c) and river-grasshill (1f 3h 1c)
T29: Workers 1 and 2 (Bill and Warren) complete chop.
T30: Workers 1 and 2 (Bill and Warren) move N-NW, chop
T32: Worker 1 (Bill) completes chop, Worker 2 (Warren) moves S-SW
T33: Worker 2 chops (Warren), Worker 1 (Bill) moves S-SW
T34: Workers 1 and 2 (Bill and Warren) complete chop
T35: Settler 1 complete. Build set to worker. City works both grass-hill-mines (1f 3h 1c and 1f 3h) (possibly, seems to lower AH time by a turn though). Workers move NE-NE (this can change too, this is just placeholder for now).