Sareln Wrote:Could you go into more detail about what was causing the error without sharing spoiler knowledge so that if it comes up again we know the fix?
Literally the movement of one unit and which tile it ended up on.
No unique features/abilities/spells/combat involved.
Selrahc's save to me was fine.
But the save generated by me after my turn was causing both Cull and I to crash to desktop with the text 'Runtime Error C++'.
I then tried generating a save by replaying the turn and not moving any units, and the save was fine (came up asking for Cull's password).
So then went back and trial and errored it - not hard thankfully in the earlygame.
I'll post it in my thread, so you guys can read later on.
Sorry folks, just realised that one of the most important events -ever- is happening on Saturday.
Namely... England 10-nil'ing the USA in South Africa.
Match runs 1930 - 2130ish BST, which ofc clashes wonderfully with the previous time.
I'd suggest moving it forward to prevent it getting too late for Archduke, but sorry Sareln, that means you get less of a lie-in on Saturday.
Is that okay? Say if not.
Is anyone else PDT?
If those times are no good speak up!
It gives us 1:30 hrs of play (maybe more, I'll certainly arrive early) and the option to try and organise something both after the match and/or on Sunday also.
Gogo smack talk:
If the US pulls even a draw out of it I'll be happy with our chances to graduate from the group phase. Let's be honest, England is not nearly as strong as it traditionally is, and I think a US win would be a good wake-up call for everyone involved :neenernee
I should be available from about 5:30pm on Saturday, so I'll be able to make the Blitz session. I've got a caveat though, this my Birthday weekend and I'll be heading out with friends on either Friday, Saturday or Sunday, and if it is Saturday I might have to leave at about half 8. Since that is after the match starts it shouldn't be too big an issue. I'll lobby for a different day anyway.