T18 & T19:
Discovered:
Allowing me to change to:
Resulting in:
Scout reveals:
Yup, dead scout next turn...
But more importantly, Gold!
This actually poses me with a dilemma. Oh, not the placement of the second city. I'd be crazy not to pull a river plains gold into the BFC (though it pisses me off I need to change the dotmap, and I'll found a turn later, and it will be in dangerous lands...).
No, I've been mulling over my tech path. Originally I had slated Mysticism as my next tech:
- Allows me to do binary research more efficiently, as I'll get 50% gold with God King
- Extra hammers from God King (9 hammers total output when working the plains forest hill)
- Allows me to put new city on Elder Council as first build.
The gold tile has changed all that. If I head for Mining first, I should get that tile improved at least ten turns earlier. That's 90 commerce! So, even though I have put a turn into Mysticism while I was stuck in indecision, I've decided to change my research path yet again. (putting a turn in Myst will have thrown off C&D analysts, so it's not all bad)
Exploration -> Crafting -> Mining -> Mysticism
The much anticipated Malakim dotmap:
So, blue dot first ofcourse, then either yellow or white.
Yellow is a better spot, but more vulnerable because of that Ruins. If a second Lizard spawns next to the city, both might attack (at least they do in single player).
Now I know that player Lizards (the ones you can get when exploring a dungeon, or the ones buildable by the Clan) are amphibious, meaning they aren't penalized when attacking across a river. I'm wondering if barb Lizard are as well...
Anyway, improving the tiles around yellow will obviously be kind of a pain, but shouldn't slow things down too much.
White dot isn't optimal, but is in a very strategic position, being surrounded by either river or peaks from almost all sides. I'm also counting on a strategic resource to appear in the red circle, and would claim Silk (under the red circle tile) and Reagents for extra commerce. I'll be able to put down two farms and a plains mine right away, as already within Malakim borders because of the capital's border pop.
Red dot you know, only viable once I can improve the Crabs/Sheep. I'm counting on Serdoa not doing anything as stupid as claiming this site right next to my capital. If he does, well, his supply lines will be a lot longer than mine...
Purple dot is probably wishfull thinking. Only if Serdoa does really bad...
The last easily reachable site is on the northern coast. Lots of hills, so might be a good candidate for a Heroic Epic port city.
And last but not least, the demographics:
Taken after ending turn. Rival best crop yield = Luchuirp. The Balseraphs have just finished improving the plains cow tile, increasing their MFG significantly.
River of Blood:
We should see this one in a couple of turns, as the other capitals grow to size 3. I'm kind of hoping the Calabim give me another 4 turns, which would allow me to finish the second flood plains farm. This would give Helios a 10-food surplus when it gets knocked back to size 3, allowing it to grow back to size 5 in three or four turns.