Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PLAYERS STAY OUT!] Lurker Thread - PB5 Starts A Day Late & Dollar Short

WilliamLP Wrote:I just want to make it clear that I'm _not_ who you may think of as LP - I'm just a lurker and those are my last two initials! lol
I was wondering why I saw my name quoted on something I definitely didn't remember saying. lol
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I like how people are confused on what exactly happened with the deal. Desperately hoping krill's getting involved in a two front war, and getting even more scared that he's winning anyway. lol
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Krill Wrote:3 hammers turned into gold that will likely never ever get spent (I mean, I need to have less than 3 gold in the bank to have definitively spent this gold). Whatever.

You know, that's how I should conceptualise it. I've always known there are non-upsides to stockpiling gold, as it can quite possibly set you behind in turns. Unless you can turn that gold into beakers, it's worthless for the purposes of putting you in a stronger position. And unless you can turn those beakers into something useful, you won't be in a stronger position.
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Nicolae Carpathia Wrote:You know, that's how I should conceptualise it. I've always known there are non-upsides to stockpiling gold, as it can quite possibly set you behind in turns. Unless you can turn that gold into beakers, it's worthless for the purposes of putting you in a stronger position. And unless you can turn those beakers into something useful, you won't be in a stronger position.

I think it's freaking stupid. You can convert that gold into beakers on ANY turn. The question is why are you concurrently producing more gold to replace it? And expecting every single point of commerce to be the threshold to the next tech is crazy. That doesn't mean they're all useless.
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Well, hammers tied up in markets that are never going to complete aren't very useful, but neither is gold tied up in your account. But I guess the latter is more liquid and hence more useful.
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Nicolae Carpathia Wrote:Well, hammers tied up in markets that are never going to complete aren't very useful, but neither is gold tied up in your account. But I guess the latter is more liquid and hence more useful.

It's not just more liquid, it's as liquid as every point of commerce you ever produce. Unless you've literally saved more gold than you can spend at 100% slider. I mean you can't get more liquid than small amounts of stored gold.
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Events are on, thus a bit of gold in the bank is useful.
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I'm also wondering why Krill is bothering to grow GNAP onto Coast and delay working the mines. Each coast is only something like +$1 due to maintenance, and delaying the mines slows down the bolus of military you want to push out.
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If Pindicator and Regorarrar concede to Krill without at least sparring with him, I will be very dissapointed. I am not of the seemingly prevalent mindset that Krill is unbeatable at this point. Of course, I would still be surprised if he does not win, but I'd only give him about an 85% chance, Scooty about a 14.5% chance, and Nakor and Yuri a combined .5% chance.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I don't know. Starting an offensive war against Krill seems like a mutual suicide for Pindicator&regoarrarr, probably with Krill coming up ahead hammer-wise.

I have the impression that scooty are/will be in a very strong position if they start colinizing all those islands and Krill start yet another war to kill his economy. And there's the matter Krill has been antagonizing all his neighbors while scooty remain to be that far away stranger.
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