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How do you build the HG at +250%?
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(June 16th, 2014, 15:18)Gawdzak Wrote: How do you build the HG at +250%? I misspoke a bit there--it's +150%, or 250% total--+50% from stone, +100% from Industrious
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T74 Report:
I'm starting to run out of ways to say "I do the domestic stuff, then C&D-type things"
As a lot of my whip anger is starting to subside, we're moving into a growth period over most of my empire--exceptions include Tarkir which is going to be hampered by whip anger for a while yet while it develops, and Theros where I'm setting up the whip of the settler. As a result, I'm working all my cottages, which allows me not only to shave the turn off Math, but to do so while bumping the slider down to 90% to save a bit of gold. That seems weird though--I'm at one fewer BPT, yet was able to shave the turn off--must be nothing, or maybe one of my rivals researched Math last turn?
You can also see all my workers doing stuff in the north and east--with the exception of the worker by Lorwyn (which just finished pasturing the horses this turn and will connect them next turn), all my workers are visible in the north: 1 mining by Tarkir, 1 starting a Tarkir cottage, 2 finishing a Mirrodin farm, and 2 on Kamigawa's hill (one mining, one roading so the other could mine that turn).
Of course, there's a much more important tidbit in the north picture--can you spot it?
Maybe this will help?
Yes, we've met a new civ--you can see a settler in the west, on the other side of the canal--and oh boy, is it a doozy...
Quote:18. Old Harry + Fintourist
Old Harry is a really good player, he did well taking over the reigns of Gillette after mackoti/Seven/scooter dropped out, and is doing well in PB13 with Fintourist. I haven't been following their PB13 thread enough to tell how much Fintourist is running the team, but they should do well together here.
Quote:Old Harry + Fintourist: Victoria/Aztecs (Fin/Imp)
Fin/Imp means more of a city sprawl, since Financial means you don't care as much about crappy land, and you can more easily support all the settlers being pumped out. The Jaguar seems interesting with the Swordsman change, though more people having Archers probably cancels out not having to hook up Iron and being able to pump out Jags more quickly. Sacrificial Altar is interesting with the Slavery changes though--quicker degradation of whip anger means more efficient 1-pop whips more often.
Yep, FinHarry is sitting on the other coast--they're off the top of the scoreboard in case you're looking (147, 4th overall), and as such I need to go through the foreign relations screen to get their city count:
So they're at 7 cities, though I assume they're going to settle that city across the canal this turn. Still, only at 7/8 cities seems low considering they're Fin/Imp--and I wonder how far that settler is from their capital. Of course, I won't know much more (notably their power score) until I get their graphs in 10-15 turns--I set up the espionage 3-1 FinHarry-Whosit--so we'll just have to wait and see.
Now to analysis--power graph and demos:
The power graph hasn't changed much, though Whosit has flatlined after stuffing another axe in Prairie Garden. My demos also continue to improve--I'm assuming part of it is that FinHarry has Math already, which means I get some known tech bonus (and got it last turn as well) which pushed my GNP higher. Of course, another person with Math means I need to focus on the Hanging Gardens, and probably can't afford to try and delay it so more of my cities get the boost--of course, I have no clue how long everything will take, and probably won't until I get Masonry (which hopefully won't take too long).
Finally, here's the top city screen again for fun:
Of course, it's not just for fun--this also confirms that FinHarry don't have any of the top cities (and Stonehenge by extension)--and that someone already has a size 8 city
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Why is it the only time I get lurker posts is when I make a mistake or directly ask if people are lurking?
T75 Report:
T75 is a milestone--but frankly, it's a really boring one in this game, since not much happened this turn 
(though I'm sure I'll find a way to write another super-long report  )
Not much is going on here--the biggest news is that FinHarry did found their city as expected, and I executed my maximum overflow whip of the axe in Tarkir. The one change is that I'm not going to overflow into the workboat as I planned--instead, I need to overflow into a worker since I'm going to grow into unhappiness otherwise. I still get the Expansive bonus on the overflow at least, and I couldn't do much with the workboat for another 5 or so turns anyway (since my borders haven't expanded yet). Of course, the axe isn't quite as necessary right now, since Whosit moved one of his axes out of the Prairie Garden--of course, that means I can move my Impi out of Tarkir, either to guard my silver city site or to scout out/fog-bust around the gems city (or maybe I can afford the unit to finally go scout by Krill/novice).
The other sort-of interesting thing is that my worker in Ravnica is finishing this turn. The problem is that I don't know what I'm building next there--obviously the Galley is still an option, but since I can't save my scout and don't have plans to compete with FinHarry on settling across the canal, it's not as high of a priority. Maybe I should get an Impi out of there to scout? Or maybe I can afford to start a library--and is it worth it in that city, considering there won't be than many cottages there?
As I said, not much to cover--I mean, I have power and demos, but not much has changed there either--soon stuff will start happening as I start my Hanging Gardens push, and start getting out from under the stress of my low happy cap
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if they have cities and are on fourth place, sounds like it's less an issue of under expansion, and more an encouragement that you're doing something right.
June 18th, 2014, 23:28
(This post was last modified: June 18th, 2014, 23:29 by Cheater Hater.)
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T76 Report:
It's still weird that I'm doing so well--I did so badly last game, yet this game I'm outpacing my nearest neighbor by a lot, nearly keeping pace with the leaders (other than hut luck and dtay's land starting out insane--I think my power's more based in having a lot of happy resources once I settle the south and connect my Calendar resources). Anyway, enough philosophizing about my position, more boring domestic pictures
Honestly, there's even less here than last turn--the most exciting thing is me shuffling around the northern pigs (it's at Tarkir now to finish the worker more quickly, and it'll go to Mirrodin next so it can grow--notice I still haven't whipped it. I also decided to continue the galley in Ravnica--the only other thing I'd want to build would be a military unit (an axe for Kamigawa or stone city, freeing up the warrior to guard silver city?), and having the galley keeps me flexible (since I'm sure I'll want one eventually). Finally, I decided to move the Impi that was in Tarkir to start scouting towards Krill/novice, since Whosit pulled a lot of units back.
Now to some demo-y stuff:

What is that--some double-arrow tech a bunch of people know? (Masonry?) Even still...
Wow--top 10 in both production and food, and average in GNP! Of course, that soldier rating is still somewhat worrying--then again, between having most of my cities on hills and that I'm likely going to Archery after Masonry just in case (hopefully I can afford the diversion--it's really cheap though), I should be able to manage--and Math and the Ikhanda giving me boosts should help my appearances at least
A size 9 city? Really? That has to be a Charismatic civ's capital, right? (4 base+1 Palace+2 Charismatic+2 happy resources). At what size does the size of your city stop becoming a source of great production and start being a sign you should have whipped more, especially before things like Libraries, Markets, and Bureaucracy become common?
Seriously, what can I do to make these reports more interesting? What do you lurkers want to see that I'm not giving you?
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(June 18th, 2014, 23:28)Cheater Hater Wrote: At what size does the size of your city stop becoming a source of great production and start being a sign you should have whipped more, especially before things like Libraries, Markets, and Bureaucracy become common?
I always thought it's the other way around,you don't want to whip big cities.
Quote:Seriously, what can I do to make these reports more interesting? What do you lurkers want to see that I'm not giving you?
This one's easy, MOAR WAR!!
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(June 19th, 2014, 00:10)Gawdzak Wrote: (June 18th, 2014, 23:28)Cheater Hater Wrote: At what size does the size of your city stop becoming a source of great production and start being a sign you should have whipped more, especially before things like Libraries, Markets, and Bureaucracy become common?
I always thought it's the other way around,you don't want to whip big cities.
Quote:Seriously, what can I do to make these reports more interesting? What do you lurkers want to see that I'm not giving you?
This one's easy, MOAR WAR!!  Yeah, you don't whip big cities, but those cities have to be doing something that's more useful than the hammers--a size 8 city isn't much better than a size 4 city if you haven't improved the extra tiles. Look at my cities--I don't think I'm working more than one or two unimproved tiles overall (one's the spices at Zendikar, which has 4 yield, and Kamigawa might still be working the forest hill, even though it completed the mine this turn--I should check that before the turn rolls  )
As for war, tell our omnipresent deities to either give me cats or destroy Whosit's archers and axes--besides, it looks like there's war by multiple other civs at the moment (Ruff's post in the tech thread, Barry's point loss)
June 19th, 2014, 15:05
(This post was last modified: June 19th, 2014, 15:06 by Ceiliazul.)
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the old meta was for merciless whips and small capitals as a result. Krill kind of destroyed that in pb5, and certainly the "grow tall early" approach has gained traction. pb5 was rbmod, but thats not the only reason it worked.
I dont think it can be proven mathematically that one is better than the other.
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(June 19th, 2014, 15:05)Ceiliazul Wrote: the old meta was for merciless whips and small capitals as a result. Krill kind of destroyed that in pb5, and certainly the "grow tall early" approach has gained traction. pb5 was rbmod, but thats not the only reason it worked.
I dont think it can be proven mathematically that one is better than the other. I used that aproach with big capitol way before krill and i wasnt first, and depending on tiles which one is beter.If i have a good capitol i went monarchy several time just to work all good tiles, is paying back realy quick.If you dont have good tiles well thenyou need to do the thing different.
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