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RPB3 SPOILERS Bismarck of India (regoarrarr, darrelljs, sooooo, sunrise089)

Also I gotta say these worker names aren't doing it for me. I would like to propose we move to some naming mechanism that allows alphabetical names (so our workers can be short-handed as A, B, C, etc.)
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The BB Fast Worker gets my vote, it gets whipped next turn and will be available the turn after to help with tHG. The Fast Worker in HH can start cottaging floodplains, while the one at LN can help with the Silver. All that said, to shave a turn off of tHG use whatever Fast Worker is required smile.

regoarrarr Wrote:The other thing we'll do is we should be able to delay at least 3 of the forests till T77 - that way if we lose the HG to Carthage (or anyone else), we can save those forests for something else.

I really like this idea. If Carthage micro'd this ahead of schedule they will have pre-chopped forests and beat us. We don't get the Stone/IND multiplier for the refund, and we can use those 90H way more than 90 gold. I assume the wonder race is resolved at the turn rollover, so we'll at least know we have a chance before committing the chops.

regoarrarr Wrote:I'll whip out a detailed worker plan once we can get in game and verify exact positions.

Yay thumbsup!

Darrell
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regoarrarr Wrote:Also I gotta say these worker names aren't doing it for me. I would like to propose we move to some naming mechanism that allows alphabetical names (so our workers can be short-handed as A, B, C, etc.)

Feel free to name our Workers. Here is an alphabetical list of beer names.

Quote:Anchor Steam
Bass Ale
Carolina Blonde
Dos Equis
Engel Gold
Foster's Lager
Guinness Stout
Harp's Lager
Icehouse
Jasne Zamkowe
Killian's Red
Land Shark
Miller Lite
Negra Modelo
Oregon Hefeweizen
Pabst Blue Ribbon
Quilmes
Rolling Rock
Samuel Adams
Tiger Beer
Urthel Tripel Ale
Veltins Pilsener
Wychcraft
Xingu Black Beer
Yuengling Porter
Zambezi Premium Lager

Darrell
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darrelljs Wrote:Feel free to name our Workers. Here is an alphabetical list of beer names.



Darrell

Was that from memory?!

Remember our military units are named after drinks. Our workers are being named after popular music heard in nightclubs. I think we can rename them and at least attempt to maintain the theme. Lets just do A, B, C with music artists, even if we have to choose some that aren't really "our club's sound." Throw in ABBA (because everyone likes ABBA) and the current US top-40 chart gives us some of the next ones: Black Eyed Peas, Cascada, Daughtry...
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sunrise089 Wrote:Was that from memory?!

Remember our military units are named after drinks. Our workers are being named after popular music heard in nightclubs. I think we can rename them and at least attempt to maintain the theme. Lets just do A, B, C with music artists, even if we have to choose some that aren't really "our club's sound." Throw in ABBA (because everyone likes ABBA) and the current US top-40 chart gives us some of the next ones: Black Eyed Peas, Cascada, Daughtry...

Fine by me - you just have 22 more to go!! lol
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And Z has to be ZZ Top
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Even if perhaps not typical "club" music, I'd like to nominate Incubus for the "i" choice.
RBP2: globally lurking

RBP3: globally lurking
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darrelljs Wrote:Yay thumbsup!

Just an FYI, I'll be moving Workers and doing city micro in 2 hours. No pressure on the plan :neenernee.

Darrell
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Can you get in game to take some shots of where our workers are and what the city statuses are exactly? Sunrise said he couldn't and I can't either
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Okay so we got some info on Operation Hanging Gardens. It's currently Turn 74, and here is our current sitrep:

KT: T74 Aqueduct 107/100 - we already whipped it this turn.
Cascada: N of wine, chopping
Black Eyed Peas: SE of Wine, movement for T74
ABBA: E of KT, movement for T74
EMF: Born T76 in Bison Burgers
F: Born T76 in Happy Hour
G: Born T78 in Ladies Night

We are currently planning for the HG to be built EOT77. So we want to try and emphasize our cities to be able to also grow EOT77, where possible. City growth happens before HG growth, so each extra city size that we are gains 2 food (since we're a size higher).

Here is the worker micro. Originally, by request, I was trying to get the worker from BB to be our final worker, so the HH worker could cottage those FPs, but he was too far away. Then I realized that the BB worker could cottage the FPs, and let the HH worker go to HG-duty. (duh.)

The key to the plan is that the 2 workers (A and B) that have "free" turns this turn (since they can't get to their forests and chop this turn) complete a road on the tile NW of KT. That will allow our new worker F to use that road on T77 to finish the final chop. Please check my road movements - I was using the following pics

This old one:

[Image: civ4screenshot0045.jpg]

and this one darrell grabbed this turn

[Image: civ4screenshot0103.jpg]

T74:
C: Chops Wine forest
B: Move NE, N, NW, road, cancel
A: Move W, NW, road (completes road), cancel


T75:
C: Chops Wine forest (completes)
B: Move NE, chop forest
A: Move N, chop forest


T76:
C: Move N, chop forest, cancel
B: Cancel forest chop (2t in)
A: Cancel forest chop (2t in)
E: From BB, move SE, SE then onto a FP of your choice to cottage
F: From HH, move NW, NE, NE, N, N (Into KT)

T77:
(Assuming that the HG have not yet fallen)
F: move NW-W, chop
A, B and C: all chop in place, completing the 3 chops.

(if the HG has been built then re-think plan)
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