Okay so we got some info on Operation Hanging Gardens. It's currently Turn 74, and here is our current sitrep:
KT: T74 Aqueduct 107/100 - we already whipped it this turn.
Cascada: N of wine, chopping
Black Eyed Peas: SE of Wine, movement for T74
ABBA: E of KT, movement for T74
EMF: Born T76 in Bison Burgers
F: Born T76 in Happy Hour
G: Born T78 in Ladies Night
We are currently planning for the HG to be built EOT77. So we want to try and emphasize our cities to be able to also grow EOT77, where possible. City growth happens before HG growth, so each extra city size that we are gains 2 food (since we're a size higher).
Here is the worker micro. Originally, by request, I was trying to get the worker from BB to be our final worker, so the HH worker could cottage those FPs, but he was too far away. Then I realized that the BB worker could cottage the FPs, and let the HH worker go to HG-duty. (duh.)
The key to the plan is that the 2 workers (A and B) that have "free" turns this turn (since they can't get to their forests and chop this turn) complete a road on the tile NW of KT. That will allow our new worker F to use that road on T77 to finish the final chop. Please check my road movements - I was using the following pics
This old one:
and this one darrell grabbed this turn
T74:
C: Chops Wine forest
B: Move NE, N, NW, road, cancel
A: Move W, NW, road (completes road), cancel
T75:
C: Chops Wine forest (completes)
B: Move NE, chop forest
A: Move N, chop forest
T76:
C: Move N, chop forest, cancel
B: Cancel forest chop (2t in)
A: Cancel forest chop (2t in)
E: From BB, move SE, SE then onto a FP of your choice to cottage
F: From HH, move NW, NE, NE, N, N (Into KT)
T77:
(Assuming that the HG have not yet fallen)
F: move NW-W, chop
A, B and C: all chop in place, completing the 3 chops.
(if the HG has been built then re-think plan)