Posts: 6,505
Threads: 63
Joined: Sep 2006
Well we're certainly not interested in workers from anyone. I'd take horse archers though. If they want to give us horse archers or cats in exchange for non-brokerable non-military techs that sounds fine to me. Of course I'm guessing they're vastly over-estimating our own tech rate
Posts: 2,092
Threads: 31
Joined: Apr 2004
darrelljs Wrote:The wonder it unlocks is really good on this map. Sistine Chapel requires music, not Notre Dame. Our Lady requires Engineering.
"There is no wealth like knowledge. No poverty like ignorance."
Posts: 8,834
Threads: 75
Joined: Apr 2006
Speaker Wrote:Sistine Chapel requires music, not Notre Dame. Our Lady requires Engineering.
Whoops  !
Darrell
Posts: 8,834
Threads: 75
Joined: Apr 2006
sunrise, clock was getting low so I moved our units as best I could guess. Apologies if you were playing soon. Most stayed in place but I did send one Chariot scouting and moved one Warrior into MB and another towards metal city. I left Cascada free for you to connect our cities next turn, but other than that have done the Fast Worker movement and city management for this turn.
HH just built a barracks and is now on a Library. Feel free to change to a unit or stables but do keep in mind that despite the hills this is a cottage city long term  .
Darrell
Posts: 6,505
Threads: 63
Joined: Sep 2006
Thanks Darrell, I was at work for 22 hours working on a paper thing yesterday and got out-of-sync with civ.
Fun pic that doesn't really belong here: In my 8-hour pitboss game my biggest concern is a boat attack with Galleons. Airship sentry net ftw.
EDIT: Ignore the victory message, the host didn't set the turn limit number properly.
Posts: 13,563
Threads: 49
Joined: Oct 2009
Airship sentries are way too tedious for me to use in SP, though. Actually it sounds quite demanding to log in every eight hours too.
Are you allied with Persia? Aiming for a cultural win?
I have to run.
Posts: 6,505
Threads: 63
Joined: Sep 2006
novice Wrote:Airship sentries are way too tedious for me to use in SP, though. Actually it sounds quite demanding to log in every eight hours too.
Are you allied with Persia? Aiming for a cultural win?
Moving the airships is tedious, but it's also hammer efficient. We've got no double-move rule in this game, so the alternative is either loosing core cities or keeping large garrisons in a dozen coastal cities. As for the turn timer....8 hours is easy  This game started with a 6 hour timer, and that was a bit of a challenge for me.
Persia is an AI, and voluntarily agreed to become my vassal. There was a human controlled civ in between us that I took out early with chariots.
As for my victory, I'm not sure. I built the AP, but Persia is the AP rival so that doesn't work. The two humans on the other continent are finally raising their scores, which is good. I'm building the UN on the tail end of my 45t golden age (Epic Speed+Mausoleum+Taj+5GP) and may be able to win that way (Vassal AI is Friendly), and if not culture may work. It's tough winning culture versus a human, but I did prioritize cultural wonders while going for the UN, so if I can run the slider while not being passed in tech that's an option. I'm running specialists everywhere with Rep+SoL, so I make about 500 beakers at 0% tech, which is about what the 2nd place civ makes with research on. If I do go for culture I will turn tech off after getting Rocketry so I can nuke the humans to keep them from catching up.
Posts: 8,834
Threads: 75
Joined: Apr 2006
Stop conquering this alternative universe and move our units  .
Darrell
Posts: 7,548
Threads: 63
Joined: Dec 2005
A few things from the REAL game
1) We got Monotheism from Krill
2) Krill popped a prophet and bulbed Theology
3) There was an extra worker from cottaging at KT. I put a turn of road in between KT and LN (for sunrise)
Posts: 8,834
Threads: 75
Joined: Apr 2006
Moved our FWs and managed our cities. Err..might have moved one unit by accident too  .
I also requested Monarchy and Construction, but not Theology.
Darrell
|