January 27th, 2014, 15:37
(This post was last modified: January 27th, 2014, 21:39 by Oxyphenbutazone.)
Posts: 1,801
Threads: 13
Joined: Apr 2013
Everyone else in this game sucks at vertical growth. I see that Arki built a shiny university for us
Here's the more basic calculation, using the four workers on the Arki border:
N≈m+(m/n)-1
N=Total Number
m=Highest serial number
n=Number of samples
N≈16+(16/4)-1
N≈16+4-1
N≈19
We have 17 workers; that's pretty damn close
January 28th, 2014, 17:21
Posts: 1,250
Threads: 7
Joined: Dec 2012
*Curious to see how DMOC/Caledorn respond to Rome's attack.
*Death camps open in Messidor to feed our upper caste.
Map:
Cities:
Demos:
January 28th, 2014, 17:26
Posts: 1,801
Threads: 13
Joined: Apr 2013
I've been thinking about Taj a bit, do you think that Arki would get pissed if we chopped some of the forests outside of our borders by Sneezy. I want to avoid chopping the forested deer. Also, when do you want to settle the filler city 3W of Sneezy?
January 28th, 2014, 19:10
Posts: 1,250
Threads: 7
Joined: Dec 2012
I think we should use the eastern forests - initially I thought Arki was going to settle a city there. Taj is a bit of a headache - I would have liked to chop in to the granary, but I didn't want to sabatoge Taj.
Now that the Golden Age seems under control, I think I'll do a detailed plan for Taj completing t138.
I thought use the filler settler for whatever overflow we can get out of Sneezy in to Taj.
January 28th, 2014, 20:29
(This post was last modified: January 28th, 2014, 20:31 by Oxyphenbutazone.)
Posts: 1,801
Threads: 13
Joined: Apr 2013
Well let's see:
At most, we can get 10 forests to chop into Taj, 9 if we don't chop the deer, 8 if we chop a forest into a granary.
Taj costs 700 hammers, we have marble and OR bonuses for it. Each forest chop is worth 30 x 2.25=67 hammers. Additionally, we have 4(the three to the east and the one on top of where we'll settle the filler) out-of-border forests we can chop into Taj, each worth 13 x 2.25=29 hammers)
If we spare the forest and chop into a granary, we can get 4(29)+8(67)=652 hammers. That leaves us 700-652=48/2.25=22 raw hammers into Taj. That would be doable with a singe pop whip overflow, though I'm not sure if we can get it out of a settler. Alternatively, we could chop another border forest, but I want to keep the western ones for the filler city. Worker micro is more your ball park, but it seems like we can spare the worker labor.
Check my math, but I think we can chop a granary.
January 28th, 2014, 23:56
Posts: 1,801
Threads: 13
Joined: Apr 2013
Oh and Teddy is being a drama queen again. I'm fine with ignoring him, but we should at least send a courtesy email saying that we don't have a lot to talk about right now.
January 29th, 2014, 12:25
(This post was last modified: January 29th, 2014, 12:43 by suttree.)
Posts: 1,250
Threads: 7
Joined: Dec 2012
*RE: the forests - your math is right on - some slight optimization possible to reduce rounding error - but the decision point for chopping/not chopping was the turn the city was founded. At the time I was focused on the GA and wasn't sure about the eastern forests. As it stands, we get the granary on schedule, just at size 2 instead of size 1. Just expressing a little regret, since you're right that it would have been easy to make up the <22h in overflow.
*Random Fact - a trustworthy source in another thread wrote that a starving citizen provides no output. This didn't match up with what I had read elsewhere about the way city production is evaluated, but I went with it in the GA micro because I couldn't be bothered to check. Turns out a starving citizen is productive. The more you know.
Overview:
Cities:
Demos:
January 30th, 2014, 12:45
Posts: 1,801
Threads: 13
Joined: Apr 2013
With paper coming in, should we try to set up some map trades?
January 30th, 2014, 15:52
Posts: 1,250
Threads: 7
Joined: Dec 2012
*A few e-mails sent re: map trades.
*Paya in 7T
Map:
Cities:
Demos:
January 30th, 2014, 15:52
Posts: 1,250
Threads: 7
Joined: Dec 2012
How many spies do you think we need?
|