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T25 ticked over. Haven't logged in to check the demos, but from the score, both shadyforce and M_H researched a tech.
Shady's I'm almost sure is Bronze Working, which I can confirm with the soldier points.
M_H is an interesting case. He has now researched techs on T18, T21 and now T25. And I already had him with Fishing on T7. I had guessed Polytheism for T18, but now I'm wondering if maybe he started out going for Polytheism after Fishing, but then when sunrise got it on T11, they swapped to something else, which was discovered on T18, and then came back to finish Polytheism on T21 and Hunting on T25? Or maybe reversed (Hunting on T21 and Poly on T25).
Going to be hard to track m_h's techs, though I feel like I'm doing a pretty good job of everyone else's
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So very interesting. My borders popped the 3rd ring and....
It looks like these 2 coasts are not seas after all, but big lakes. I must go read up on the studies T-hawk (or ruff?) did on sizes of lakes and such.
In other news, I got an email back from shadyforce. Clearly I should put this into its own post for post count jacking, but I'm feeling lazy
Quote:My capital is 12 tiles south-east and 2 tiles south of your capital. The water to the south-east of your warrior is a 2x2 lake, the other edge of the 2x2 lake is one tile away from my cultural boundaries. The coast is 6 tiles south of that hill your warrior is on.
So we're a bit closer than I thought or was hoping. Still, the copper is 14W and 8N from his capital, by my calculations, compared to 6S and 2W of mine. So I can't see how he could object to my claiming it, right?
I'm still not sure as to which of the 3 sites to found on. Seems they all have pluses and minuses.
I'm going to take the night to think about this and what it might mean - certainly Sailing has dropped low on the priority list.
Also going to take some time to think about how best to respond to Shadyforce. @Dantski - any suggestions?
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Currently we have a total of ONE decent city site north of our capital, we simply have to settle our first 2 cities south IMO.
I think it unlikely that he will beat us or begrudge us the copper site, although it's possible he has a city site planned out with the banana in mind.
Do you think he has animal husbandry yet? If not I'd take the 'optimum' jungle hill spot, otherwise I'd want the copper mined ASAP.
I'm also thinking to grab the cows east of our capital as our next spot, although we can decide on that later
"We are open to all opinions as long as they are the same as ours."
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@Dantski - agreed that we have to settle south. I think even the seafood / Moai city to the SW should get founded before that sheep / clams site.
We'll see what exploration gives us around the borders of these lakes.
I am 99% sure he does not have AH, but it's probably his next tech. He just researched BW on T25. He also needs The Wheel for his Immortals.
I guess the only reason I'd not want to settle the "uber spot" is to save the bananas for a city to the east.
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Message from Imhotep
Quote:hanks for mentioning the copper site. I have registered this as a friendly act from your side, which I surely will remember in the future. Nothing new from my side, the only thing worthwhile to mention is that I met a Lion â so the period of increasing barb activity is starting.
Greetings,
Imhotep
Nothing too interesting. He keeps giving me 4 ept, so I think he still has not met anyone else. I am on target to meet sunrise and Dreylin next turn (T28 )
I sent him a brief followup
Quote:Well I'm just a friendly guy!
As you probably have noticed, my warrior Alex just found your civ's borders this past turn. Don't worry, he's a friendly guy! Without really knowing anything about the layout of the land up here, my plan was to kind of skirt around to the SW.
Anything you feel like sharing about the layout would be appreciated
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Demographic analysis. T26 was a big turn for score updates
Ruff: Population increase - the 5th civ to reach size 3.
Imhotep: Final civ to get land points for the initial border pop (7 points)
5 civs: gain a tech - me, broker, sunrise, dsplaisted and ZPV.
Me: Agriculture, of course
Broker: As the "worst" civ gained 2000 soldier points, I am saying he researched Mining
Dsplaisted: Only a 5 turn tech and since he is the "best" civ in soldier points, which did not increase, that rules out Hunting and Mining so I'm going with Fishing
Sunrise: 7 turn tech, I am going to guess Priesthood though it could be Agriculture
ZPV: 12 turn tech, which I originally thought was Animal Husbandry, but there was so much of an increase in soldier points that I'm going to say Bronze Working
No score or demographic changes for T27, which is odd.
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Dantski Wrote:Do you think he has animal husbandry yet? If not I'd take the 'optimum' jungle hill spot, otherwise I'd want the copper mined ASAP.
I donât understand your point.
1. To really use the copper, you need to mine it and build the road to your capital city. How much turns would it take? Building a road to the copper would take 12 turns if you start right now and mining it will take an additional 4, so the earliest date you can use the copper is 16 turns from now. If you have something else for your worker to do (like chopping a settler) itâs even more, probably at least 20.
2. You said you will build your settler on turn 31, so itâs 6 turns from now, then you go to the uber city site and settle in 5 turns, and pop your borders in additional 5 turns. Itâs 16 turns from now.
As you can see it doesnât matter what city site you choose. You are restricted not by the city placement but by the time you need to connect the copper with your capital city.
BTW: Did you research the Wheel???
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Mortius - thank you for your comments.
Because the copper is on the river, it doesn't need the wheel to be connected to Green Twp (the 2nd city). You are correct that I do need a road (or Sailing) to have the capital use the copper.
My plan for when I was going to found one of the original 2 sites (that have the copper in the original 9) was to have Amy the worker move down with the settler and immediately start mining the copper. Fishing would be in by then, and I would start the workboat
3 turns working the 0/3/1 copper, is 12 hammers
3 turns working the 0/6/1 copper, is 24 hammers - workboat done with 6 hammers overflow.
5 turns working the 5/0/2 fish - 11/35 spearman.
Grow to size 2.
4 turns working both the fish and copper, spearman is built.
So 15 turns after the city is founded. Depending on how things look, I may pause the spearman with 1t to go to slip in a barracks.
I am currently researching The Wheel, it has 5t to go I believe but depending on how things go I will interrupt that for Fishing. I wanted to wait on Fishing since I will get a 1bpt bonus for known civs (I think) once I meet sunrise and Dreylin.
July 16th, 2009, 11:06
(This post was last modified: July 17th, 2009, 16:46 by regoarrarr.)
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Okay - I checked T-hawk's analysis.
thawk Wrote:I also tested the freshwater lake size question. I found that any water mass of 10 tiles or more counts as saltwater. Any water mass of 9 tiles or less counts as freshwater. I even got a 2F 1C "Freshwater Ocean" tile in the center of a 3x3 9-square lake. Saltwater allows coastal-city improvements like lighthouse and Moai Statues. Diagonal-only touch does not count as the same watermass
However, just being saltwater isn't enough to be able to build galleys. I found that a city adjacent to a 19-tile water mass cannot build galleys, while a city adjacent to a 20-tile water mass can.
Finally, work boats behave differently yet. Eligibility to build a work boat depends entirely and only on whether the watermass contains a resource! A work boat can be built on a 1-tile lake with a fish, but it cannot be built on a 50-tile lake with no resources.
So East Fork Lake (to my east) is 23 tiles. So it is saltwater because it's more than 10, but it's also galley buildable because it's at least 20 tiles.
I can also see at least 20 tiles in Brookville Lake (to my west), so same things should apply there. I can build galleys, lighthouses, and any sea wonder (Moai, GLH, Colossus)
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This is the message reply that I'm going to send to shadyforce
Quote:Hello again. I figured I better start writing this, though I am not sure when I will finish it. My family is all sick today so I'm off work and my regular schedule is all messed up. Plus the mrs. and I are heading to see the new Harry Potter movie this evening.
In any case, I was realizing that I never responded to your comment about where the copper and horses were. Though I see from F4 that you are now in Slavery, so I assume that you have an idea on the copper anyways. You have probably explored a bit more than me, but the only copper that I have seen is 8 tiles to the southwest of Cincinnati, and, judging from the directions that you gave me in your last email, 22 tiles from your capital.
Have you seen any copper closer to you than this one? I am hoping that you have, and that we won't have to fight over this one. It does seem significantly closer to my sphere of influence than yours, though I of course am biased :-).
As for horses, I have not yet discovered Animal Husbandry, so I don't know where any might be. I don't know if you have found horses, though given your UU, I am assuming that if you haven't researched it yet, you probably will before too long.
I am hoping that settling to claim this copper will not be considered an "aggressive settlement" and provoke a hostile reaction. I am interested in working with you and finding a good and natural border between us (and ZPV I guess).
One interesting thing that I discovered when my capital's borders popped a few turns ago, is that the John Nolan Fjord where we first met is not the coast but in fact appears to be part of a big lake. There is a lot more land over there to your north (my east) that would seem to be near both of our spheres of influence. I am not sure where Justin Inspecting went after we met again a few turns ago, but it might bear checking out. If you would like to coordinate scouting, let me know.
Again, I hesitated to even bring all this up, because I fear that you will not like my settling in the south, but, as I have said before, I believe that talking about things like this is much better than one or the both of us just making unilateral decisions without talking.
I hope to hear from you soon
I have not sent it yet, because he is last to play T27, so I'm going to wait till he plays T27 and T28 before sending it (should be soon). Just trying to stall things a bit more. Judging from his population (grew 1->2 on T12 and is still there), I am assuming that he built a warrior first and then went to a worker. I am figuring that he will be moving to size 3 soon. But still, I don't think I have to worry about him taking this spot - nobody is going to settle their first city 22 tiles away from their capital (even Pink Dot was only 11!). I do potentially have to worry about ZPV - he grew to size 3 on T23. Bob the warrior will start heading to the NW but I am not sure if I will be there in time to notice a wandering Carthaginian settler. Still, I have to believe that he has not seen the copper - if he had, I think we'd have met already. It's possible he's seen the dyes or other resources to the south and could settle there in such a way that would affect my settling plans.
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