January 30th, 2010, 19:09
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Of course we wouldn't reorganize our plans unless we knew we have a problem. That was merely a "just-in-case" plan to have in our back pocket, if needed. Sorry it wasn't clear. I doubt we'll end up doing that, depends on the diplo situation and who our neighbors are. If Rome's our neighbor, then we don't need to worry about rushing axes, as much as spamming barracks + axes for T70 or 80.
January 30th, 2010, 20:42
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If we can get out an early chariot, we can get a good amount of circumnavigation done :-p
January 30th, 2010, 22:11
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True, but I don't see how we can beat one of the Agri/Wheel teams, or someone who starts with a scout (and avoids the Emperor barbs). Building a chariot to scout = good. Building a chariot expecting to get circumnav = overly optimistic. Also, new turn's up. Can one of you two do the honors of moving Gulliver NE and taking the demo screenshot? I don't think there will be anything interesting but Morgan's team's border expanding.
January 30th, 2010, 23:00
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Well it helps and they have to research Galleys if we ever need them.
Actually its somewhat interesting, there are lots of hills up there.
January 30th, 2010, 23:52
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E next, then NE?
Looks like a wonderful city site up there, if there is at least one more resource in the fog. Preferably some more food. Maybe 2E of the dry wheat, or 2E1N?
Definitely want BW and AH to reveal resources. That is a lot of tiles in all directions from that dry wheat, with nothing else visible yet.
Edit: Our turn is not ended? Don't think there is anything else for us to do/move?
January 31st, 2010, 01:09
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OK, went ahead and ended our turn. Also grabbed the T7 demos:
Several things to note in this one. The hammer and food numbers have shifted slightly, and the 5 hammer leader has vanished. Our hammer and food ranks have each dropped one (3 to 4 and 16 to 17 respectively). Maybe a change by Morgan's team as their second ring became available?
We also see the first increase in rival average power: 125 * 16 = 2000 points. This could be:
- A warrior (or quechua)
- A tech (Sailing, Hunting, Mining, AH)
But the techs are out because we have not seen any score increase for an Ancient era tech. So this is a warrior or quechua build, probably by one of the Hunting civs.
Also note the increase in rival average land: 750 * 16 = 12000 or 12 tiles, which matches the expected border increase for Morgan's team. All land tiles, so no water in their second ring.
I am new to this kind of C&D analysis. Is there more to be mined from this data? For instance, we see the same values under Life Expectancy but our rank has dropped to 6 from 5. An artifact of how Civ calculates ranks, or does this mean someone increased their health somehow? Can't think how anyone could modify health at this point, without workers.
January 31st, 2010, 01:56
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Huh, someone built a warrior? The 2 hunting civs were: Mehmed of the HRE, and Napoleon of the Aztec. Both of them founded on T0. Also, someone was working 5 hammers per turn, and now they are not. I don't know who built the warrior, but it seems strange to be building one quite so fast. It must be a team that founded on T1 or T2; there's no way Sullla would have given some players on a 2-hammer plant on T0 unless they got a really sucky start otherwise (and it's not like wet rice + plains sheep + jungle silver is a top-tier start to begin with, although it's certainly playable). Our power ranking did not change. It's certainly not Mali, since we'd then see Rival Best be up to 10k.
I don't know exactly how ties work; it isn't something simple and straightforward in MP play. I do know that in single-player, we'd be 17th in pop right now, because you're always last with ties in SP. But it works...differently, somehow, probably because we aren't first in the turn order.
January 31st, 2010, 11:57
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Maybe someone settled on a plains hill, but this put their food in their second ring? So they built a warrior while waiting for their borders to pop?
Either that or one of the Hunting civs wanted to make certain they avoided Mortius' fate.
Question to the lurkers: Anyone with more MP experience have an idea how the ties get calculated for the demos? I suppose you could WorldBuild an MP test game and control all the civs and figure it out...I don't have the time right now, anyway.
January 31st, 2010, 14:12
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It seems like its just done by the ranking of the score screen if you look at how we are rank 10 in trade, we al also #10 down from the top.
How that screen is calculated, I do not know. However, it is a useful property I guess since it allows us to guess who above us is tied with us.
January 31st, 2010, 14:45
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I think you're right, I double-checked power numbers, where we have full information on everybody. And it fits. Since we dropped a rank in power, that limits the possible civs who could've built a warrior to:
Willem of Portugal
Ragnar of Maya
Mehmed of HRE
Napoleon of Aztec
This includes the 2 hunting civs (HRE and Aztec), so I assume it was one of them.
For future reference, the civs "behind" us for tiebreaker purposes are:
Willem of Portugal
Elizabeth of France
Darius of Sumeria
Joao of Inca
Ragnar of Maya
Pericles of Babylon
Huayna Capac of Mali
Looking at the land area, where we're rank 7 with 3 civs actually at 20, they can only be:
Pacal of Carthage
Bismarck of India
Hannibal of Byzantium
Gandhi of Egypt
Kublai Khan of Rome (Definitely 1 of the 3)
Mehmed of HRE
Peter of Korea
Zara of Ottomans
Napoleon of Aztec
The question is, will this stay the same once the scores diverge? I think so. My guess is that score is based off of player order, and that the demo screen is also based off of player order.
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