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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

Henge is also an early shrine, on what I think is a decently large map, and we plan on having several cities. Perhaps make a gift of an early missionary to spread our religion beyond our borders. Henge --> Prophet --> Profit.

By my count:

N - 17
S - 17
E - 21
W - 23

So I'm looking at making a map that is 34x44. That should be close enough for maintenance purposes, even if it isn't exactly right. And I renamed the capital to another Toadies song.
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Hopefully you named it to "I Burn" since THAT sounds hateful.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 15th, 2013, 14:09)spacetyrantxenu Wrote: Hopefully you named it to "I Burn" since THAT sounds hateful.

Mr. Love. dancing
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And yeah, so a shrine. We'd need a religion for that to happen. So our choices are to either slot one into our early tech path (does this delay SH and is it worth it?) or we can build SH and use the prophet to bulb Theology if we miss out on Monotheism. And then generate another prophet for the shrine. I think we have a lot of time to figure this out, assuming we don't plan to go either Buddhist or Hindu right away.

So...can we afford to tech Polytheism or Meditation and still keep our other goals on track? (back to the sandbox!!!?)

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 15th, 2013, 14:10)Boldly Going Nowhere Wrote:
(May 15th, 2013, 14:09)spacetyrantxenu Wrote: Hopefully you named it to "I Burn" since THAT sounds hateful.

Mr. Love. dancing

lol So many good songs and you chose that one. You could have chosen Happy Face and I would have been OK with that. It sounds happy, but I know better!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I haven't played the turn yet, hopefully the other players don't do a Xenu(PYFT++) or anything. We shouldn't have to rework micro every turn so hopefully the next several turns will go a lot more quickly. lol

I'm trying to rework the early micro, I'm not satisfied yet. Pushing for an early wonder is making me feel behind schedule on growth, which sucks. But maybe Byzantium is designed to start this slow. Commodore calls the Mysticism/Wheel start a " 'phract nerf" and it feels about right to me.

So after maybe my 5th run through I don't feel awful about this one:




Quote:11:57:00 PM - Xenu: maybe this isn't too bad. -- T41 - henge, sizes 5 and 1, 1 worker, deer/cows improved, BW in 3
11:57:08 PM - Xenu: no fishing

11:57:34 PM - Commodore: Ooo

11:57:37 PM - Xenu: but also no whips chops yet...so that would be really fast to city 3

11:57:45 PM - Commodore: Pretty!

11:57:50 PM - Xenu: finish BW, whip 2nd worker
11:57:55 PM - Xenu: then chop chop chop to catch up
11:58:44 PM - Xenu: i didn't take notes, but i think i can assign BGN a tech path, forbid him to touch the clams, and see if he can duplicate this. i even built a warrior this time smile
11:59:06 PM - Xenu: it was Hunting, AH, Mining, BW
11:59:25 PM - Xenu: and with only one worker he doesn't waste much time building useless roads

11:59:33 PM - Commodore: Because screw Pottery and Agriculture

11:59:49 PM - Xenu: and was able to settle city 2 the same turn the settler was built
12:00:09 AM - Xenu: don't need ag for a while, i dn't see any farms yet (well i'm looking at the sandbox, should check the real map to be sure)
12:00:33 AM - Xenu: pottery is essential as soon as SH and the first city are out though, need to build granary asap in new cities and start spamming cottages
12:00:54 AM - Xenu: but yeah, i don't think i've ever had a start where i didn't tech either pottery or ag before T40
12:01:06 AM - Xenu: seems like that tech path isn't in the manual.

Anyway the rough outline is:

1. Forget about Fishing. Just don't do it.
2. Hunting first, build worker from T0 (well T1 in game now so, NOW!)
3. 12 turn worker, so for us now T13. We just wasted 2 hammers on a warrior. frown (maybe we shouldn't go deep with the scout?)
4. Move to the deer, start camping T15.
5. When the camp finishes, move toward the cow. AH should finish in time to pasture the cows.
6. I think now we're putting hammers into SH while we grow. I think at size 4 I stopped building SH and switched to settler. Worker is still building roads wherever, my picture probably isn't the best road plan. Just make sure to have a road built all the way to the new city tile in time for the settler to use it and found the city on the same turn the settler finishes in the captial.
7. Stonehenge should be finishing soon. Hopefully by T42 if we didn't screw up.

So we have 1 deer camped, two cows pastured, a few tiles roaded, cities size 5 and 1 (growth in 6 and 2, respectively), and BW due in 3T, at which time we should chop out a swarm of workers and settlers.

What we don't have in this plan is Agriculture or Pottery, but Pottery should be a quick priority after finishing this plan. We can probably chop granaries. Also, obviously, we'll need Fishing immediately for the capital's clams. We can whip a lot of stuff with three permanent food resources in the capital, and two permanent sources in the second city (plus good hammers in both cities). We should be able to go wide quickly when it's time to. Maybe we spam cottages, whip off them, regrow back onto them. Whatever, this is 50 turns ahead, that's too far for me.

[Image: Sandbox-T41-F6.JPG]

I think skipping Fishing is better than what we planned before. Boldly, if you have time to sim this tomorrow we can do that. The turn didn't roll until afternoon today so we're not being total assholes not playing quickly. As long as we're done inside of 24 hours, I'm OK with it. So if you run sims and are satisfied with this plan you can play at lunch tomorrow. I'm going to have to play my PB8 turn in the morning so I definitely won't have time to do this one too.

Brick, any thoughts?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 15th, 2013, 13:58)Boldly Going Nowhere Wrote: Henge is also an early shrine, on what I think is a decently large map, and we plan on having several cities. Perhaps make a gift of an early missionary to spread our religion beyond our borders. Henge --> Prophet --> Profit.

By my count:

N - 17
S - 17
E - 21
W - 23

So I'm looking at making a map that is 34x44. That should be close enough for maintenance purposes, even if it isn't exactly right. And I renamed the capital to another Toadies song.

I missed this post earlier. I think your dimensions are wrong. My F8 screenshot from the T0 update shows that there are 2077 land tiles. 34 * 44 only gives you 1496 tiles total, so there's a problem with your count. I think a lot of maps we've played on lately have had around 1/3 water or more, so that would put the total tile count at least to 3,000 or so. Caveat emptor, though, I haven't paid very close attention to map dimension discussions in the past because I assumed I'd never care in my own games. But I guess since we're doing the team thing now I care more? I don't know. BGN brought up this topic.

Anyway, if we're XX * YY how far apart should that put us from our neighbors, assuming approximately even starting location distribution (and excluding whatever direction Azza moved his start, from 1 to 3 tiles, and excluding that one of us is going to have to solve for X and Y and I'm not doing it! lol)? I think we're in the northern hemisphere given that there is jungle to our south and I don't see any to the north yet, but we're probably close to the equator. I'd say it's too early to guess yet what formation our starting locations are in so I'll wait until we see more of the map before saying we have a 5 x 2 alignment, or 3 x 3 + 1 somehow, or whatever. Or, you know, just go find everyone and be done with it. twirl

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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One last thing...someone isn't pulling his weight! dancing

[Image: T1-BrickSlacker.JPG]

We were losing to Kuro Co (before this post). Step it up!!! whip lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I thought the map dimensions were off. That's as far as the mouse would pathfind though, so it's my best guess. Until we get Henge, that will center the map for us. thumbsup

After holding the turn to near the end of the first 24h, I played, the new turn rolled, and I played again.

[Image: T3%20scout%20move.JPG]

Wait, what's that? Yes, we were on Fishing/warrior. Xenu thought that got out our second city too slowly, and it does. He came up with a plan that went more along the lines of:

Tech: Hunting, AH, Mining, BW. When Henge finishes, we still lack about 5 turns on BW, IIRC.
Build: worker, Stonehenge to size 4, settler, finish Stonehenge (T41).

This plan is good because: Second city founded much sooner.
This plan sucks because: It loses ~212 beakers and the capital has less early food. Lots of turns working either a grass forest or grass hill forest. smoke

To placate Xenu, which I've been doing since birth or even a little before, I tried a few variations on his sim, some with fishing in the mix (because I hate like hell not using the clams that are sitting right there), and others without. Eventually, after a good deal of gchat explaining why some commerce is a good thing, especially when you're just working trees, I gave in and trimmed some off of his plan.


Xenu sim - worker, Henge, grow to 4, settler, finish Henge:

T41 - Henge in. have researched hunting 64, mining 79, partly fishing 10/64, BW 147/193 4T. had to run 1t gold, still have 7 saved, -1gpt. have 1 warrior, 1 worker, 2nd city 26/60 on worker.

my sim - worker, Henge, grow to 3, settler, finish Henge:
T40 - Henge in. Same research path as Xenu.

--

T2 - switch tech to Hunting/ build to worker (warrior 6/15).
T9 - Hunting --> AH
T14 - Worker --> warrior (now 5/15, 7/15 EoT). Worker move 1E.
T15 - warrior (9/15). Worker - NE/Camp1
T16 - warrior (11/15). Worker - Camp2
T17 - warrior (13/15). Worker - Camp3
T18 - warrior (15/15). Worker - Camp4 (done)
T19 - Stonehenge (3/120). Worker move 1S.
T20 - Growth to 2 (deer, GHF). Stonehenge (9/120). Worker road1.
T21 - Stonehenge (15/120). Worker road2 (done). AH in EoT.
T22 - AH --> Mining (8T). Stonehenge (21/120). Worker move SW, pasture1.
T23 - Stonehenge (27/120). Worker pasture2.
T24 - Stonehenge (33/120). Worker pasture3. Growth to 3 EoT.
T25 - Work Deer, Cow, grass forest. Swap to Settler (12/100) Stonehenge (33/120). Worker pasture4 (done).
T26 - Settler (24/100) Stonehenge (33/120). Worker road1.
T27 - Settler (36/100) Stonehenge (33/120). Worker road2 (done).
T28 - Settler (48/100) Stonehenge (33/120). Worker move NE/SE road1.
T29 - Settler (60/100) Stonehenge (33/120). Worker road2 (done). Mining in EoT.
T30 - Settler (72/100) Stonehenge (33/120). [worker moves more flexible now] Worker move Sw.
T31 - Settler (84/100) Stonehenge (33/120). worker road1.
T32 - Settler (96/100) Stonehenge (33/120). worker road2 (done).
T33 - Settler (108/100) Stonehenge (33/120). Worker move NE/E, road1/cancel.
T34 - 0% science (11g), Settler move SE/NE/SE, found city #2. start worker. #1: cow/deer/GF: Stonehenge (54/120), #2 Worker (4/60). Worker pasture1.
T35 - 100% science. #1: cow/deer/GFH: Stonehenge (64/120), #2 Worker (8/60). Worker pasture2.
T36 - 100% science. #1: cow/deer/GFH: Stonehenge (74/120), #2 Worker (12/60). Worker pasture3.
T37 - 100% science. #1: cow/deer/GFH: Stonehenge (84/120), #2 Worker (19/60). Worker pasture4 (done).
T38 - 100% science. #1: cow/deer/GFH: Stonehenge (94/120), #2 Worker (26/60). Worker road2 (done).
T39 - 100% science. #1: grow to 4: cow/deer/GFH/GFH: Stonehenge (107/120), #2 Worker (33/60). Worker move W/SW, mine1.
T40 - 100% science. #1: cow/deer/GFH/GFH: Stonehenge (120/120), #2 Worker (40/60).

All of that ends up looking like:

[Image: T40%20Stonehenge%20(sandbox).JPG]
[Image: T40%20Stonehenge2%20(sandbox).JPG]

Note: turnplayer follow closely, because there are some pretty specific targets in the capital timed to grow back to 4 and have enough time to salvage the extra production from the new population. So, (ahem, Xenu, ahem), don't screw it up. kthx. And, because Xenu demands it:

[Image: T3%20demos%20-%20turn%20roll.JPG]

I'm sure as hell not doing C&D. Spreadsheets are for... not me. nono
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Hey, I've been sick. I'll get to spamming up thread in no time. neenerneener
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