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WW26: The Masquerade [Game Thread]

Yes but you (almost never) lose your cool and managed to have fun in this game.
You were complaining, everyone else was hating.

Edit: that is meant as a comment on how you are able to detach yourself from emotionally responding to it, a thing not even the wolves (well maybe serdoa) managed, and kudos for that. It is certainly not meant as a criticism of the hating, which I view as justified.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yeah, being a traitor was really freeing. I didn't see myself as being a part of the scum team so I had nobody to let down, and I didn't care about the village. So all I had to do was a fake claim to get a miss-lynch or two and that was all I cared about. No stress at all this game, which is the first in a long time for a WW game with me.

Of course, I also thought there were 5 other scum to start with lol
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Leaving aside how it actually played out, I think this setup was probably too scum favored - I'm not sure quite what would happen if the possessed was targeted, but it sounds like they wouldn't be harmed. That seems really really powerful, given its a possessed that shouldn't have too much troubles with crossfire as they can find the scum, has a legitimate role they can claim and be reasonably safe to counterclaim, doesn't have any risk in doing said claim, won't leave any interaction tells with scum, can also be found by the scum to further reduce the chances of a crossfire, won't leave any footprints for watchers/etc.

Against this we have a powerful vig who can't be certain what happens to his results but has a good time killing scum (but not as good as a normal vig in the late game), two roles that are likely to backfire (duelist/crossbow owner), a couple of weak sauce roles (watcher/doublevoter), and the neighbour + whatever the Jack had. Oh and the weak jailor.

I think that might balance versus a normal scum team (5 players) with weakish roles, but IMO it doesn't match the traitor role.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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From Wolf Thread Wrote:Everytime I see Saul post I get a heartattack

lol

I was taking my cue from Edith and thought Richard was a villager because she pushed him so often. Never realized he was a wolf until after the end, so I thought we had 2 villagers on the block and it didn't matter which one we got.
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so doctor saul was an infected villager, not a wolf?
Please don't go. The drones need you. They look up to you.
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I don't know, sort of? Some sort of altered possessed.
Pindicater, could you paste your role? Do you know how you'd interact with the wolves if they tried to kill you?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yeah, I'd be interested in seeing all the role PMs too.

Here's mine:

Doctor Saul Role PM Wrote:You are Doctor Saul Abrams, a villager. You are a traitor to the village. You win when there are no more villagers, or you and your pack can ensure all villagers will die. You are a seer. At night, you may choose to target a player, learning if they are werewolf or villager.

I had no idea that I would be recruited if I was targeted for the night kill. I honestly was afraid I was going to be killed night 1 because my name had "doctor" in it!
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GG all. not a triumphant return to WW, but at least i was killed early.

I understand there was some love(read: fear) for me in the wolf thread. Off to read now...
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Here's mine:
Quote:You are Agnes the Orphan, a villager. You win when there are no more werewolves. You have a silverdust blunderbuss. At night, you may target a player with your blunderbuss. If the target is a villager, there will be no effects suffered. If the target is a warewolf, there is a 50% chance they will be hit and die, otherwise they will suffer no effects.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 4th, 2013, 00:46)Qgqqqqq Wrote: Here's mine:
Quote:You are Agnes the Orphan, a villager. You win when there are no more werewolves. You have a silverdust blunderbuss. At night, you may target a player with your blunderbuss. If the target is a villager, there will be no effects suffered. If the target is a warewolf, there is a 50% chance they will be hit and die, otherwise they will suffer no effects.

You are the Lady Elizabeth Acland, a villager. You win when there are no more werewolves. You are a 1-shot dueler. During the first 24 hours of a day you may choose to enter into a duel with another player. Your target and you will be removed from the pool of potential lynch targets, and the rest of the players will have an additional vote for you or your target to be slain at the end of the day. If you win, you will kill your target at the day's end. If your target wins, you will kill yourself in shame.
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