Turn 120
The frigates are about – I’ve lost a jong to a Russian frigate:

It was the wounded one to the west. I think I’m going to press the attack to the east, try to punch through and then either head south or turn east. The galley to the north confirms that the coast is clear (literally) in that direction and that gives me a route back home. First off the swordsman heads for Aquemini. I’m out of frigate range next to the wonder and will promote-heal next turn. To the south the builder has embarked and I think the archer is at the niter at Flower Boy. The knight moves to the lumbermill, revealing a warrior in the city. I could attack but hold off; I’ll pillage the lumbermill next turn and then see what’s around.
The Russian galleys have induced a bit of a logjam. However, I think I can get through this since everyone’s injured. First I need to sink the warrior and use two fully-healed jong to do that. Eastern wounded jong takes out the southern Russian galley, which clears the coastal lane. Bring the next one down, sink the Aussie ship. That lets me bring the two wounded northern ships all the way to the end of the line, where I sink the remaining two Russian galleys. After that roadblock is taken care of:

I’ve got four options here, depending on what the Japanese quadrireme decides to do. The first is to head east. I could then turn south, go around Iron Island and converge at Flower Boy, leaving the land units to deal with Aquemini. The second option is to plow south. If another ship doesn’t show up to block the route I can get most of my navy through the gap and kill those two Russian units. The third is to turn north and it would take me 4-5 turns to reach the NE corner of Big Island. The last is to turn and attempt to sink the Russian fleet, though three of my jong are wounded, with none of the wounded ones currently promotion eligible. The good news about this position is that a Russian frigate would have to show itself to my NW in order to shoot at me. I have to wonder if that galley at Doing the Honours is attempting to cut me off at the northern pass. Roland, thoughts?
At Big Island the spearman at Graceland is done and the city starts the Harbor. The slinger reaches Skies. I’ll embark the swordsman at Cove in two turns for the trip to Midway. The first archer has landed and will head towards Fifty Ways; the second disembarks in three turns. Builder plantations the coffee which immediately gets Al back to content status. Jong up here peeks south, sees nothing. Horseman backs off the coast so as to not be visible.
At Demak Sultanate I send Confucius south, across the river from the Russian chariot. That defogs Blueprint, where the crossbowman I shot at earlier is now convalescing:

Looking at resource counts, Russia has not upgraded any further ships.
The frigates are about – I’ve lost a jong to a Russian frigate:

It was the wounded one to the west. I think I’m going to press the attack to the east, try to punch through and then either head south or turn east. The galley to the north confirms that the coast is clear (literally) in that direction and that gives me a route back home. First off the swordsman heads for Aquemini. I’m out of frigate range next to the wonder and will promote-heal next turn. To the south the builder has embarked and I think the archer is at the niter at Flower Boy. The knight moves to the lumbermill, revealing a warrior in the city. I could attack but hold off; I’ll pillage the lumbermill next turn and then see what’s around.
The Russian galleys have induced a bit of a logjam. However, I think I can get through this since everyone’s injured. First I need to sink the warrior and use two fully-healed jong to do that. Eastern wounded jong takes out the southern Russian galley, which clears the coastal lane. Bring the next one down, sink the Aussie ship. That lets me bring the two wounded northern ships all the way to the end of the line, where I sink the remaining two Russian galleys. After that roadblock is taken care of:

I’ve got four options here, depending on what the Japanese quadrireme decides to do. The first is to head east. I could then turn south, go around Iron Island and converge at Flower Boy, leaving the land units to deal with Aquemini. The second option is to plow south. If another ship doesn’t show up to block the route I can get most of my navy through the gap and kill those two Russian units. The third is to turn north and it would take me 4-5 turns to reach the NE corner of Big Island. The last is to turn and attempt to sink the Russian fleet, though three of my jong are wounded, with none of the wounded ones currently promotion eligible. The good news about this position is that a Russian frigate would have to show itself to my NW in order to shoot at me. I have to wonder if that galley at Doing the Honours is attempting to cut me off at the northern pass. Roland, thoughts?
At Big Island the spearman at Graceland is done and the city starts the Harbor. The slinger reaches Skies. I’ll embark the swordsman at Cove in two turns for the trip to Midway. The first archer has landed and will head towards Fifty Ways; the second disembarks in three turns. Builder plantations the coffee which immediately gets Al back to content status. Jong up here peeks south, sees nothing. Horseman backs off the coast so as to not be visible.
At Demak Sultanate I send Confucius south, across the river from the Russian chariot. That defogs Blueprint, where the crossbowman I shot at earlier is now convalescing:

Looking at resource counts, Russia has not upgraded any further ships.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)

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