[SIZE="5"]Turn 50 Update[/SIZE]
Science 0% = +25gold
Science 100% = -13gold and 42 beakers.
With TT's furs about to finish being improved next turn this will increase further of course.
Research set to monotheism. I want to leverage OR and my forges to ensure a powerhouse production base.
Cultural Overview:
Capital-Kyaen:
Currently building aqueduct as you can see. There are 3 forests pre-chopped which i'll save for the gardens. Both workers will shortly go hook up the stone and road it followed by heading back and finishing the chops on these for the added benefit on hanging gardens. Whilst this is all building the capital's growth will explode, especially with my recently hooked up food resources.
I'll intentionally stifle this by working 2 scientists for a 12turn academy after HG is complete. This is just enough time to ensure i get a G Scientist before my Prophet pops in OrennaÃ.
Orennaà Manor:
Producing a quick worker who will head north to my soon-to-be founded city. I think i'll queue up another worker next as it can produce them quickly as more workers is ALWAYS good.
Marshall Mines:
Currently building a worker who will then assist the other worker down there in getting this city fully prep'd. I intend to grow it on farms as quickly as possible using my high happy cap and then grab all the nearby hills. Forge is going to be a priority here but will chop into it.
Swissika:
Pasture completes next turn and worker will then hook up the pigs also. Priorities here are simply to hook up the resources for now. I'll whip the granary to completion using the heavy food surplus here.
Twinkletopolis:
Furs complete next turn. Growing onto a riverside grassland cottage. Worker here will road up the furs next.
Next City:
This is where my settler is en route to.Great site and on my border with Cull.