T32:
Another turn, another Splashscreen:
So I'll be able to build Elder Councils and Desert Shrines, but more importantly, I'll be able to switch to God King Civic.
I'd like to take this moment to explain my reasoning for not heading straight for Mining.
Even if I skipped an important filler tech like Exploration (needed to build Roads), I'd have still needed around 8 turns to discover Crafting, and another 11-12 turns to discover Mining.
So I wouldn't have been able to increase my production until at least 10 turns from now (workers need to build a Mine). Compare this with God King, which gives a 50% bonus to hammers in the capital.
Working the plains forest hill, Helios gets 6 base hammers (1 from the Palace, 2 from the center square, 3 from the hill). So with God king I'm getting 3 free hammers per turn, without needing worker turns. I still only have 1 Worker, currently improving tiles around Blue Dot, so I wouldn't even have the workforce to build those Mines.
God King also grants a 50% bonus to gold, which will help my research rate as well. I plan on using binary research, at least in the beginning of the game. So when I found my second city, and upkeep costs start to add up, I'll turn research to zero. God King will increase my gold per turn from 15-16 to 22-24, meaning I can research at full clip for longer periods. On top of that, I'm Spiritual, so no Anarchy for me when changing civics!

Did that make sense?
Anyhow, I decided to switch to Nationalism as well. At this stage of the game, the only thing that is of interest to us is the 10% hammer bonus when building units.
But Ilios, I hear you say, a couple of posts up you told us you wouldn't be switching because you didn't have enough base hammers? Well, that is actually why I delayed the Settler by a turn. Originally, it was finished this turn but with zero hammers overflow. After some micro-adjustments (working a plains river hill for the extra commerce instead of a grass forest) we've at arrived at this point:
It is not entirely clear, but Helios has a 10-food surplus and is producing 9 hammers. As you can see the Settler is three hammers short of completion. This will give me a 10 base hammer overflow next turn, and should allow me to finish at least two units in as many turns.
After that I'll probably finish two workers in 5-6 turns and start another Settler.
Moving over to where the action is:
Next turn, the Settler will move into position on the Floodplain tile. Gabriel the southermost Warrior will move onto the tile northeast from Blue Dot. If nothing big and scary is around, I'll move Dappa the Warrior there as well. The turn after, Gabriel and Dappa will flip a coin to decide who moves into the jungle first. Again, if nothing too dangerous appears, I'll move the second Warrior as well, and move the Settler to BlueDot.
If it becomes apparent I cannot move to Blue Dot safely, I will probably just found on the tile north of the Incense.
Note an already finished grass river farm. The second should finish when Blue dot gets founded (T35).
C&D:
Lanun got another cheap tech, I'd say Amelia is heading for Mining, so Crafting?
Ljosalfar capital grew to size 5.
Balseraphs and I got our third border pop land points.
Demographics: