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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

regoarrarr Wrote:(It's W-SW of the cows)

And to help you with your PC wink:

Why would you move the scout back north where you won't get much new information instead of moving him in the western/southwestern part and explore lands you have currrently no knowledge? Any possible Borders you can detect from the south too.
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Rowain Wrote:And to help you with your PC wink:

Why would you move the scout back north where you won't get much new information instead of moving him in the western/southwestern part and explore lands you have currrently no knowledge? Any possible Borders you can detect from the south too.

Well, I haven't checked exactly with the movement, but the thought was that moving on to that hill would be on the way to the west / southwest.

The general plan sunrise and I talked about was scout to the west, and warrior to the south
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Isn't your Scout allready down in the South? In the screen I see him sitting W of the rice (5 tiles south of Cowhill) or do I confuse him with another of your Units and in reality he is still up north?
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Rowain Wrote:Isn't your Scout allready down in the South? In the screen I see him sitting W of the rice (5 tiles south of Cowhill) or do I confuse him with another of your Units and in reality he is still up north?

You are a) really helping us catch up to Lord Parkin and b) confusing him with our newly built warrior.

The scout is way up in the north - he made it all the way to the north pole, mapped out the lay of the land

[Image: civ4screenshot0022o.jpg]

That's an old picture, but I think he actually is back on that same square, having moved NW and then back SE. I think he has 3-4 more turns before he makes it to the 1 tile choke
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Finally everyhing makes sense smile
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Turn rolled over here in PB4, and there were 3 score increases.

Plako, mackoti and Adlain, all to 43.

My initial thought was 3 techs were researched, but then I forgot that plako already had 2 techs so this is a pop increase for him.

Yes, the same plako that I was CONVINCED (at least 95%) was going worker->settler. So.... back to square 1 on that one. It sure has been an awful long time since the game has started to still be stuck on size 1 (says a civ who is ALSO on size 1 lol)

He wasn't logged in at the turn roll / score increase, and I don't think he could possibly have ALREADY gotten a settler out and settled (I'll confirm this when I log in to see the demos to see if his pop is 2000 or 6000).

Mackoti has both Agriculture and Hunting, so with the 40% pre-req bonus, 13 turns * 10 bpt * 1.4 is 182 beakers, which makes it likely to be Animal Husbandry (172 beakers)

Adlain does NOT have Ag, so he can't also be on AH - I'm pegging him as having researched Meditation, to found Buddhism. That's easily checkable once I log in.
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Okay logged in to take a look.

* Scout (triangle) moved southwards
* With our camp done, worker (square) moves to the other deer tile, to start camping next turn
* Warrior (circle) moves to the plains hill as agreed

Here's where we're at, with suggested upcoming unit moves. I know we talked about the warrior moving to the coastal grass hill S-SE of him but with a hill SE-SE also, I think that's the obvious move. We'll need to discuss whether we want the scout to follow purple line or whether we want to "waste" a turn moving to that hill Rowain and I talked (and talked and talked lol) about this morning.

[Image: civ4screenshot0041.jpg]

Note that Meditation was indeed founded (Hi Adlain!). Global soldier count went up 7000, and it's getting a bit harder to figure out things like who built warriors. The best I can do really is try and assign them out to each civ in turn.

But I can say 1000 is the pop increase, 2000 is Mackoti researching AH, and then 2 warriors. I did give one to plako who we now know wasn't building a settler so he must have been building something!

Someone's GNP is up to 24, which I'm going to need to noodle on. Oh wait nevermind - it's the 5cpt from landing Meditation and the Buddhist holy city.
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T19 BOT: 20/22, 7/15, making 5fpt an 2hpt
T20: 3/24, 9/15, now work the unimproved hill deer, 4fpt, 5hpt
T21: 7/24, 14/15
T22: 11/24, 4/15
T23: 15/24, 9/15, camp done at EOT, 6fpt, 5hpt
T24: 21/24, 14/15, worker moves to PH to mine
T25: 3/26, 4/60 (worker), 12f-h into the worker - first worker starts mine
T26: 3/26, 16/60
T27: 3/26, 30/60
T28: 3/26, 46/60, mine done at EOT
T29: 3/26, 7/X

We could also go settler there instead of a 2nd worker, depending on other factors.

Tech wise:
T19 BOT: 114/207. We're making 9 base beakers / turn plus the free one * 1.2 for knowing Mining, or 12bpt. We have 93 left to go, or 8 turns. As a comparison, Fishing is 69 beakers, and Sailing is 172 beakers (though we'll get a 20% bonus for having Fishing).

Neither of our camps give us any commerce, and we of course don't have Pottery. We'll get 1 more commerce at size 3 if we work the river plains hill mine, but we're commerce poor here (as is everyone, and was probably intentional on the part of the map maker)

[Image: civ4screenshot0042f.jpg]

So under the current plan, BW comes in on BOT27, then Fishing BOT34, then Sailing BOT47.

That's uh.... late.

Even stopping work on BW means we can't get Sailing (and start our Lighthouse) till T39. And of course that means we can't chop into or whip it for another 8 turns after that.
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For a different outlook - here's what things might look like if we don't stop to build a worker or settler (i.e. build things that help us keep growing). This isn't super optimized for growth (i.e. we could work some 2/1 grass forests instead of 0/4/1 PHM if we wanted to, etc.

T19 BOT: 20/22, 7/15, making 5fpt an 2hpt
T20: 3/24, 9/15, now work the unimproved hill deer, 4fpt, 5hpt
T21: 7/24, 14/15
T22: 11/24, 4/15
T23: 15/24, 9/15, camp done at EOT, 6fpt, 5hpt
T24: 21/24, 14/15, worker moves to PH to mine
T25: 3/26, 4/30 (ikhanda), 6fpt, 6hpt, work grass forest - first worker starts mine
T26: 9/26, 10/30
T27: 15/26, 16/30
T28: 21/26, 22/30
T29: 1/28, 28/30, mine done at the EOT, work deer * 2, PHM, grass forest, 4hpt, 10hpt
T30: 5/28, 8/X, worker moves to grass hill mine
T31: 9/28, 18/X
T32: 13/28, 28/X
T33: 17/28, 38/X
T34: 21/28, 48/X, grass mine done at EOT

Keep in mind that even swapping to Fishing this turn we won't get Sailing till T39. And if we do that, then it means we can only mine 2 hills (the others have forests on them). But if we do work the 2 deers and 3 mines (2 plains, 1 grass), at size 5 we end up with surpluses of 1fpt, 16hpt. That's going to be tough to top from a 2nd city from any other civ, even with chops, whips, or Ind/Org bonii.
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Okay, some more sim ramblings...

Let's try one at super duper max food. So that's working our two grass forests till we get to size 5, and no workers / settlers. How fast can we get to size 5?

T19 BOT: 20/22, 7/15, making 5fpt an 2hpt
T20: 3/24, 9/15, now work the grass forest (2/1) instead of the unimproved hill deer (1/3), 5fpt, 3hpt
T21: 8/24, 12/15
T22: 13/24, 0/30 (ihkanda)
T23: 18/24, 3/30, camp done at EOT, 6fpt, 5hpt
T24: 0/26, 8/30, grow to size 3, work 2 * improved deers and grass forest, 6fpt, 6hpt, worker moves to mine
T25: 6/26, 14/30
T26: 12/26, 20/30
T27: 18/26, 26/30
T28: 24/26, 2/X, mine done on EOT
T29: 4/28, 8/X, grow to size 4, work the other grass forest, 6fpt, 7hpt, worker moves to another mine
T30: 10/28, 15/X
T31: 16/28, 22/X
T32: 22/28, 29/X
T33: 0/30, 36/X, grow to size 5, work 2 mines, forest and 2 deer, mine done at EOT, 3fpt, 13 hpt.

So we still have 6 turns till we get Sailing. At 16 f-h/t, that's (about) a 6 turn settler. Or that's 19f-h/t towards an Expansive worker, making it (again, almost) a 3t worker.
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