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Cyrus of Mongolia: Crazy Horses

Played turn again and started another worker

[Image: T101%20Map.JPG]
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Played the turn, moved the scout onto the hill and can see a worker of greens, but I believe I am right in saying I cant attack it with the scout even if it stays still?

Settler is on its way to site 3, will arrive next turn and settle the turn after
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You are right, scouts can't attack workers.
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T-hawk Wrote:You are right, scouts can't attack workers.

They can't pillage tiles either. However, if they are sitting on a tile improvement they will prevent it from being worked.
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Getting a bit poor with screenshots, sorry about that, will step things up again.

Archer from the capital is heading towards the gold/2 fish spot which I am thinking of settling next. Acts as a bridge, grabs gold while having ok production and food, and stops others wandering down that spit of land.

Explorer is starting to head east, not got anywhere obvious to park him atm though.

Pasture has been started on the horses, and my main worker team is improving down to that city. Want a road network set up so I can move defenses around faster.

Getting forge in place in the capital while I wait for the horses to be hooked up, then will start making keshiks to chase away all these annoying archers
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Updates are just as good as screenshots in my opinion. Thanks for posting!
"My ancestors came here on the Magna Carta!"

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