So for our first attractions, ladies and gents, I give you one of the strangest creatures ever to set foot on land! Some call him a monster! Some call him an unfortunate soul! (I call him "cash!" Ha ha, suckers.) Part man, part fish-man, this horrifying beast is known only as... KRILL!!

Sooo... it turns out Krill escaped his cage (or was let loose by my niece), but I assure you, everyone is perfectly safe as long as you all give me 100 bucks. Because, uh, he's trained not to kill anyone who gives me 100 bucks? Ah! But the wonders don't stop there! Apparently he's also trained to head out into the wild, foraging for his sustenance, and using those weird head antenna things to send us map information.

So what's behind door number 1?

Ding ding ding! I think we've found a location for lucky contestant number 2! We'll need to discuss and do a little siming, but I'm thinking either where the scout is now standing, or possible 1E. That's dry corn, by the way, as that is a salt water body, so we might want it on the hill to be coastal. It can share the cow and eventually grab the crabs with a border pop. It could share the cow OR the pigs if it was closer, but I don't know if we want that. Also note that hamlet in the jungles. Apparently we've got one of those map scripts with fun little surprises hidden for us out in the wilds. Should we try to protect it, or pillage it (we won't get it in 1st borders, and a rival warrior could pillage it for gold).
Game settings, by the way:

Looks like Huts and Events are ON.
And demographics:

I'd wager that everyone has either an identical start, or a very similar start (plains hill plant for everyone, 3f tile in 1st ring as well as a 0f/3h tile in 1st ring). Those 1st in GNP are probably teching something with a pre-req, like BW for the mining civs I bet.
We're first in Approval rate because we're Charismatic, and surprisingly we're first in health as well. Either someone moved so they don't have a fresh water start, or we have an extra forest in our first ring compared to the other EXP leaders. We have 4K more soldier points than everyone, but I think that's because we're the only ones to start with The Wheel. Hmm... and we can also see that at least one rival doesn't have a coastal start (9 land tiles), and at least one has several more water tiles in their 1st ring than we do (3 to our 1). Maybe that's the Vikings (picked for Fishing tech)?
That's probably about all we can pull from the demos. I'm not gonna try to figure out who's doing what, if that's even possible at this stage. Don't expect and Cloak and Dagger from me in this game besides looking at the demographics and graphs now and then. In any case, I think we're off to a good start. It's only Turn 1! We can't have made that many mistakes yet, right???

Sooo... it turns out Krill escaped his cage (or was let loose by my niece), but I assure you, everyone is perfectly safe as long as you all give me 100 bucks. Because, uh, he's trained not to kill anyone who gives me 100 bucks? Ah! But the wonders don't stop there! Apparently he's also trained to head out into the wild, foraging for his sustenance, and using those weird head antenna things to send us map information.
So what's behind door number 1?
Ding ding ding! I think we've found a location for lucky contestant number 2! We'll need to discuss and do a little siming, but I'm thinking either where the scout is now standing, or possible 1E. That's dry corn, by the way, as that is a salt water body, so we might want it on the hill to be coastal. It can share the cow and eventually grab the crabs with a border pop. It could share the cow OR the pigs if it was closer, but I don't know if we want that. Also note that hamlet in the jungles. Apparently we've got one of those map scripts with fun little surprises hidden for us out in the wilds. Should we try to protect it, or pillage it (we won't get it in 1st borders, and a rival warrior could pillage it for gold).
Game settings, by the way:
Looks like Huts and Events are ON.
And demographics:
I'd wager that everyone has either an identical start, or a very similar start (plains hill plant for everyone, 3f tile in 1st ring as well as a 0f/3h tile in 1st ring). Those 1st in GNP are probably teching something with a pre-req, like BW for the mining civs I bet.
We're first in Approval rate because we're Charismatic, and surprisingly we're first in health as well. Either someone moved so they don't have a fresh water start, or we have an extra forest in our first ring compared to the other EXP leaders. We have 4K more soldier points than everyone, but I think that's because we're the only ones to start with The Wheel. Hmm... and we can also see that at least one rival doesn't have a coastal start (9 land tiles), and at least one has several more water tiles in their 1st ring than we do (3 to our 1). Maybe that's the Vikings (picked for Fishing tech)?
That's probably about all we can pull from the demos. I'm not gonna try to figure out who's doing what, if that's even possible at this stage. Don't expect and Cloak and Dagger from me in this game besides looking at the demographics and graphs now and then. In any case, I think we're off to a good start. It's only Turn 1! We can't have made that many mistakes yet, right???
