t94 (mk2) -
So here's Whosit's stack in more detail:
My sims tell me that the way to deal with this stack is to apply the "Big Pile 'o Axemen" defense (patent pending). Past the 2 Shock Axes (and the Archer if on Hill or in City), the odds are pretty poor for him.
Here are the current defenders:
Axes have 25% and 20% fortification bonus, so I decide to leave them to defend. The Axes should kill a single attacker each and if the RNG is favourable wound a second unit below the need to heal threshold. The Spear is basically chaff against this stack so will pull out (oh how I wish it had been a 3rd Axe). Odds are slightly better for the Shock Axes than the Jags, however I imagine he'll preserve them as stack defenders even though they can't keep up with the Jags in forest.
I um and ah about promoting the Warrior, but a) the odds don't seem good enough, and b) 80g is a huge chunk of change at this point. So he will do his duty next turn:
Not bringing any Workers along here is IMO a pretty big mistake, as it means his stack cannot get to the tile the Warrior is on this turn, which further means that after the city falls I can pillage that road (and delete) to delay any push towards the South. I have 3 Workers on that Forest Hill 1S of the Warrior in order to limit the potential to flank.
This is a sledgehammer attack; no finesse that I can see - e.g. no sign of Workers facilitating a direct attack against Arkose - nevertheless the potential paths mean that I can't afford to found Oolite this time around (I actually moved the Settler back 1SE into borders, which saved me 1g) nor can I complete HG this turn as previously - chop goes into an Axe instead. (I need to do a more detailed look when I have more time, but previous city review showed no-one with a completed aqueduct, so I can afford to wait ... although at this point the failgold would be just as welcome)
I doubt that he's set his sights so low, but I'll make the offer anyway:
I'm also going to see if I can keep Grimace neutral:
I don't think he has much of a standing army, but I only have an Axe in each of my border cities at present, with the rest of the units heading to the Western Front. However with the distance they need to cover to get there, really any new units will stay over here ... and that's all I'll be building for a while.
With Borsche's foreign routes, there's really no need for me to grab Alphabet next, so Currency is the plan unless I feel that a military tech is needed (although digging back out of that hole afterwards would really suck).