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I think I can squeeze it in right before the timer rolls. Which dotmap did you decide on? Does it matter for the warrior/settler moves this turn?
EitB 25 - Perpentach
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March 9th, 2016, 10:46
(This post was last modified: March 9th, 2016, 10:47 by AdrienIer.)
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Thanks !
I'm leaning towards the first dotmap (it gets the city out a turn sooner).
It changes the warrior move but I think we have zero chance of having a problem if we change our mind.
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I've made a new dotmap (all the a's, maybe the b site instead of the copper a site). The problem is that we have to choose this turn (ie : in the next 16 hours or so). I like it more than the x dotmap.
I'm going to wait for your input until I go to sleep in about 12 hours. But this new dotmap makes me pretty happy.
Note that the city N of Sewer Alligator is an excellent Moai either way.
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I like the a sites. Would not repeat copper in late city second ring borders, though...
If it were any other resource, I'd consider b. But not copper.
EitB 25 - Perpentach
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(March 11th, 2016, 14:08)Mardoc Wrote: If it were any other resource, I'd consider b. But not copper.
Even if we settle b next, and the first thing we do with that city is chop a monument ?
March 11th, 2016, 14:47
(This post was last modified: March 11th, 2016, 14:48 by Mardoc.)
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(March 11th, 2016, 14:34)AdrienIer Wrote: (March 11th, 2016, 14:08)Mardoc Wrote: If it were any other resource, I'd consider b. But not copper.
Even if we settle b next, and the first thing we do with that city is chop a monument ?
Ok, I'll make an exception for that if you find a non- jowy neighbor or an end to the continent  .
But pigs first.
EitB 25 - Perpentach
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(March 11th, 2016, 14:47)Mardoc Wrote: (March 11th, 2016, 14:34)AdrienIer Wrote: (March 11th, 2016, 14:08)Mardoc Wrote: If it were any other resource, I'd consider b. But not copper.
Even if we settle b next, and the first thing we do with that city is chop a monument ?
Ok, I'll make an exception for that if you find a non- jowy neighbor or an end to the continent .
But pigs first.
Deal !
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Side effect of this discussion : I half-hid the city founding at the turn roll. I decided to give the sheep to the new city, the cap will grow either way (it's using the 2/1/1 deer tile for now).
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Mr Cairo settled on the same turn as us. But no one since (Jowy has yet to play turn 30).
This is us right now. We still have to find a theme, I won't Barteq this and keep the Aztec names throughout the game.
Detailed description : the cap is using the deer and the mine, while the second city uses the sheep.
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(March 13th, 2016, 04:32)AdrienIer Wrote: Mr Cairo settled on the same turn as us. But no one since (Jowy has yet to play turn 30).
This is us right now Good start. I'd be tempted to stack some extra whip unhappy and whip the worker, deer is decent tile but not yet strong. Think we could recover before we hit the happy cap, probably.
Quote:. We still have to find a theme, I won't Barteq this and keep the Aztec names throughout the game
How about classic French cuisine?
EitB 25 - Perpentach
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