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HAs please. Lots of them. England and Egypt seem to be lining up for an assault on Byz, we need fast units to get to them. I think we need 1-2 Fast Workers dedicated to roading up to Byz, and helping Rome road up to Byz.
Darrell
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Sent this to Rome/Portugal/Byzantium:
Quote:Guys,
It seems pretty likely England and Egypt are building up for an attack, and the likely target is Byzantium. I've asked our team to get some fast workers dedicated to constructing a road to them, and also we will be building HAs for their defense. Rome, can you provide some Praetorians for our brothers? Portugal, I know you are on critical techs and far away, but as the only team with Construction can you squeeze out some Catapults as well?
Byzantium, on your side what can you do to shore up your defenses? Do you have a sentry net in place to warn of an impending attack? Would you like to setup a chat session with general sunrise to review your plan of defense?
Darrell
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Sent this to cuddle:
Quote:All,
Sorry for the Indian silence...I'm responsible for cuddle related stuff and I just logged on to see like 20 mails since my last post. Apologies just didn't have the time to check. We are going to get Aesthetics in 2 turns. We definitely should be funding since we lack libraries and can focus on markets instead.
I like Ruff's idea of using a google doc for this, we can all update our information any time there is a significant change.
Also, not surprising about Currency being withheld. I'm a bit disappointed (compare with Maya, who basically told PAT to piss off and still spread MC around), but nothing we can do but wait for the Ottomans. I think if our funders save during this time it will have a smaller than expected impact, since we'll be able to go 100% for longer.
Please everyone try and get their map info to ruff, sunrise will be able to come up with a better plan with better map info.
My only other comment is we need to spread Buddhism as fast as possible. We're giving the Aztecs our Great Prophet for free so we can get shrine income for major funding. Ruff will spread as fast as he can but we need to multiple than N-fold. Guilds, then Banking for +100% and 8 civs to spread to will really help.
Darrell
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Ok, if we want to focus military towards defends Byzantium rather than attacking that's fine. In that case we need more HAs and prayers that the enemy is really going to Byzantium.
I take it we have no idea what the enemy stack will be composed of, right? How far away is Byzantium from Egypt+Carthage? If they're both building UUs then HA defenders should be ok. Obviously some Roman Praets would be nice since that's a good hammer conversion to whatever they send. I know CUDDLE has more hammer potential anyways, but obviously defending versus 2-movers with 2-movers is close to a zero sum game. Hopefully Byzantium at least has metal and can slave spears when they spot the enemy units.
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So I'll throw this out there just to our team
If we had to choose between
a) Cripplilng / eliminating Egypt
and
b) Saving Byzantium
Wouldn't we have to choose a) (if we could only get one of them). I would think our HAs, Praets and Cats would be better served heading to Egypt. If we can get them there in time to hold up Egypt's anti-Byz army better, but that's how I see things.
I mean yes, I like Byz and would prefer they stick around but I think anti-Egypt is a better course. Maybe we can get some of the folks that are not near Egypt to provide some Byzantium help?
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Heh with the x-post with sunrise
I sent this to Mali
Quote:Emperor,
We are disappointed but not surprised. It is unfortunate that we have arrived at such differing understanding of the original agreement. We do not fault your empire since we don't know what you were told when you were "recruited" into CAN. You are acting in your best interests and must do what you feel is best.
I'm not sure how we are being painted over on the other side. I know some folks seem to think of us as opportunistic tech-grabbers who neglected building our own infrastructure to just land grab Sumeria, and now are trying to make up agreements to get as much tech as we can. We truly believed what we said before that we were told we would research Aesthetics in exchange for Construction, Calendar, Currency, etc.
But like we said in the public player thread, it's probably in nobody's best interests to get into all that. It's highly unlikely to be beneficial and would likely devolve along PAT / non-PAT lines, so why waste everyone's time.
In any case, as these games have proven time and time again, these mega-alliances are pretty much inherently unstable so it may not be long before the winds shift again and we find ourselves on the same side again
Until then.....PARTY ON!!!
DJ Civ
and will be sending essentially the same thing to Carthage
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Regoarrarr,
Yes, but a combined army of cats, Praets, and Indian 2-movers may not be in the cards. Krill isn't dumb, and even if he was slaving spears isn't THAT hard. Not to say I don't favor attacking Egypt, I do, but at some army sizes our hammers are better spent making sure Byz doesn't loose a city and defending at decent odds versus WCs or Numids or even swords. If we have like 20 2-movers, I think hit Krill and at least raze a Holy City, but if we have like 4 defending Byz may be the best option.
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My opinion (and I said this to sunrise via chat) is that our absolute #1 goal has to be defend Byzantium. Its a morale issue for CUDDLE. Also, if we want to pry away Babylon/Maya, they are close to Byzantium. Secondary goal would be to hurt Krill, with a stretch goal of taking down his holy city.
Darrell
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Next time someoen's in game can you take a screenshot of the lands to the west of Mechanical Bull so we can firm up a settling agreement with Rome?
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Email to Rome
Quote:Hi Sandover,
We welcome the age of the Creative Khan! Though now that we are definitively on the same side, we probably could use a few of those Aggressive Praets to help fend off PAT-ian aggression. But I'm sure someone will be detailing out what if anything needs to happen on that front.
I am rushed for time right now but wanted to make sure to address issues just betweeen our 2 civs. First of all, no worries on our past relations - nobody on our team holds a grudge against you guys and while I think it would have worked out better for both of our nations (and Portugal) had we been able to work things out better in the early game, what's done is done and the important thing is that we're on the same side now.
Your NAP clauses look great and along the lines of what we were thinking. When I was in game the other day I marked out a few potential city sites for us in the first ring of Mechanical Bull (ex Sumerian Capital). But I can't remember exactly where they were - next time I go in game I will take a screenshot and send it your way so we can firm up the border agreement. We've also turned off espionage spending against you and have put it elsewhere. Ideally we could both spend to a level where we have each others' graphs but no more.
We agree that an end for this game by Turn 200 (1400 AD!) is EXTREMELY unlikely and would like to continue good relations with your civs even past that date
PARTY ON!
DJ Civ
On Tue, Apr 20, 2010 at 5:58 AM, T J <teamsssrbp3@gmail.com> wrote:
Dear India,
I do not know to what extent Portugal have kept you up to date, nor do I fully recall what I have told you in the past, so in order to make things simple I will explain Rome's situation to you.
The end of the war with Portugal was an end of the era I have decided to call the Era of the Aggressive Khan. I have decided to rebuild my relations with Portugal to whatever extent it is possible, and have made it my new goal to survive to the end of the game. I do not have massive interest in this game, nor do I desire to ever try to achieve victory, but I hope that my lack of interest and limited effort spent on diplomacy will not paint me as an easy target for you or for others later on. Either way, I would like to reaffirm that it is Rome's desire to maintain peace in the neighbourhood. While signing our NAP goes a long way, I realise that I will also need to be open to discussions with you regarding our shared future cooperation. Portugal say they expect the game to have ended by turn 200, but I say they are very naive to believe such a thing, and fully understand that the risk of eventually ending up in conflict with the two of you are still present. I am sort of in the dark as to whether India hold any hidden grudges against Rome, and would like to request of you to explain any concerns you may have regarding my intentions or diplomacy, so that I can try to remedy relations if needed.
Also, we have yet to specify the exact content of our NAP. I do not really care for what clauses are included, as long as we reach an understanding of what is allowed and what is not. Here is my suggestion. Feel free to remove/add stuff and come with a counter-suggestion.
1. The NAP includes turn 200. Hostilities may rightfully be engaged turn 201 the earliest.
2. No granting right of passage for foreign armies, and no gifting of units that are likely to be used in an attack on the other party.
3. No using Great Arstists to culture bomb border cities.
4. No EP spending past 60 for the duration of the NAP. I see that you have already spent 52 on me, and would like to see that that number do not rise much further.
Also, regarding border agreements:
5. India may found a western "ring" of cities near the former Sumerian capital of Techopolis. Rome is granted the remaining land south of the desert, and west of ex-Sumeria. Both India and Rome shall use common sense and their knowledge of game mechanics to found these cities in such a way that they will not spite the other nation, seeing as exact locations are not included in this treaty. If in doubt regarding a city, both parties commit to contact each other at least 10 turns ahead of founding said city so that an agreement/kompromise may be reached.
Regards,
Sandover
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