Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Team SsS

Oh right, now I remember!jive

Was thinking about the map config again. Can it be an inland sea? Haven't played that map type a whole lot, but I can't recall ever seeing a coastal capital those times that I have played it. It makes sense from a balance perspective. One can argue that it would be too similar to the map used in RBP2, but the same can be said about the lakes script and RBP1.
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Actually Inland Sea popped into my head when I wrote up my thoughts but I didnt think it was likely. It would make a lot of sense though and I think maybe I was premature for eliminating it... I don't know if there would be enough land on it though...? But I don't know. This afternoon maybe I'll run a few Inland Sea tests and see what kind of land numbers results I get.

On the barbarian thing, how does the game decide when they come as archers? Is it dependant at all on how many civs have archery? On a game like this, archery will probably not be prioritized by players so if that's how it's decided maybe we will just get warriors for a while..? I'm not sure how it works. Do any of you lurkers know?
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I don't know exactly, but it's definitly dependant on what the civs in the game does. Both in terms of what kind of barbs there are, how many, when they become aggressive etc.
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On the barbs front I believe that at Monarch and above they spawn archers about as early as warriors and it is based on the number of cities in the game. (Don't know the number) Say it is 1.5 cities per civ for arguements sake then once that average is reached: you get barbs. I think (and this is only a think!) that they only start entering you lands once the average has gone up again... something like 2.5 cities per civ for example.

Perhaps some else knows the exact figures...
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Turn 24:

Fidled a bit with Sandograd again to get agriculture to finish one turn sooner. Borders pop in two turns, and our second swarrior should finish the turn after that. Smash will head out again next turn, since we'll be safe without him on defense from then on.

[Image: RBPTurn24-I.jpg]
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Turn 25:

A bear appeared in the south. Smash got scared and insisted on staying home. I'm not prepared to listen to such folly, however, so I sent him out anyway. May the mighty S protect him on his journey.bow

[Image: RBP3Turn25-I.jpg]
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Ooo a sbear! yikes

What are you planning on putting the chop into? I read earlier you were considering back to back swarriors.

Can I lobby for putting the chop into a ssettler and building the swarriors naturally whilst growing? It is easy to waste overflow building swarriors as they are so cheap!

The idea would be to chop into ssettler, grow building swarrior and farming scorn - complete ssettler at size 2/3 with more chopping and utilising the scorn.

Shoot me down if you disagree - like I said before - I am here to make suggestions for you to consider, not dictate gameplay! smile
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Woah, easy on the S:es! lol

The problem with putting the overflow into a settler is that those hammers will start to decay before we go back to finish it. Chopping swarriors isn't ideal, but this way we'll have two more of them very shortly only losing very few hammers from the overflow. We'll then slow-build another one while using the farmed corn to grow, and then swap to a settler once Sandograd have gained a few sizes. This way we'll have two units out to explore, one to protect Sandograd and a fourth to escort the settler. Our second city will definitly come later than we had hoped, and we probably have to live with our third city being the one to grab iron, but it should work out just fine as long as we can find a suitable target to attack.
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Btw, would it be crazy to skip Animal Husbandry and move straight to The Wheel -> Pottery -> Iron Working next?

The farmed corn alone will be able to support a size five capital working 3 grassland hill mines and 1 plains hill mine, shurning out units (sworkers/settlers/spraetorians) at a rapid rate when not working cottages (which we'll be able to set up faster by skipping AH). And ETA for IW will be pushed forward some odd 15 turns, which is a massive advantage, not to mention getting the silver into business that much earlier to!
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I wouldn't say crazy if city 2 goes for the wheat site instead of the pigs site. AH is useful too if we don't have copper nearby as it will reveal horses.
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