Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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AT loves it when a plan comes together!! [Spoilers]

boring turn - we settle NYPD Blue next turn(no longer known as clamcowcorn). Jowy did not accept our OB, so the scout will move away.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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A more interesting turn!

We are about to meet Commodore!!

[Image: t67commodoreborders.JPG]

(that his borders on the edge of the fog there)

I wish him and Cornflakes impis much fun wink (I'm sharing the tile with an impi now, in fact.

We founded NYPB Blue!!

[Image: NYPDBlue.JPG]

Building a granary - I'll give it a turn on an archer in a few, just so I can whip one in if I need.


We have demos!!


[Image: t67Demos.JPG]

(ok, that's normal...)
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(February 18th, 2013, 07:32)AutomatedTeller Wrote: No, but they are good at defending cities cheaply. Cheaply being important to a guy with no cheap buildings at all.

True, true, but they also can't defend improvements very well, except hill ones, and they're only okay at that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 17th, 2013, 23:09)AutomatedTeller Wrote: Mindy? You ok? I presume that you are a big fan of the country music star and not actually her. Hope you are ok, given the news I just read frown

Oh jeez, I completely missed this. frown
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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great. Slave revolts in this game.

Note to self: Always keep some cash reserve while in slavery. What a pain in the ass...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(February 18th, 2013, 22:16)Merovech Wrote:
(February 17th, 2013, 23:09)AutomatedTeller Wrote: Mindy? You ok? I presume that you are a big fan of the country music star and not actually her. Hope you are ok, given the news I just read frown

Oh jeez, I completely missed this. frown

My weekend silence might have left you guessing. lol

Google this: Mindy MacReady. I had to change one letter A --> C on another site as it had been taken. What a difference one letter makes!yikes It was only later that I Googled 'myself' to find out about the troubled singer.

Ok,.... this news that I just read is worse than all the other news. I think that I might have to change my user name.
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oh - didn't even notice. Honestly, I didn't know anything about her - I saw the news and said 'wait a second...'
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

I'll post pics later - I played the turn quickly this morning to get to work.

In short:

We have contact with Commodore and we asked for OB so we can move past him to explore. He has 3 cities, like us.

We were hit by a slave revolt in our capital, which sucks. Maybe we should go caste when we get there - since we have no cheap buildings and a lot of food, that might be the best way to get scientists.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(February 18th, 2013, 22:15)Merovech Wrote:
(February 18th, 2013, 07:32)AutomatedTeller Wrote: No, but they are good at defending cities cheaply. Cheaply being important to a guy with no cheap buildings at all.

True, true, but they also can't defend improvements very well, except hill ones, and they're only okay at that.

yes. Archers aren't the be-all, end-all, but they are nice, inexpensive ways to defend cities and barb bust. With CG1, no AA unit (in this game) get odds on an archer in a city without a promotion.

We definiitely need dogs and spears once we get to the point of conflict, but till then? I'll build a bunch of cheap archers and be fine...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(February 19th, 2013, 10:44)AutomatedTeller Wrote: yes. Archers aren't the be-all, end-all, but they are nice, inexpensive ways to defend cities and barb bust. With CG1, no AA unit (in this game) get odds on an archer in a city without a promotion.

We definiitely need dogs and spears once we get to the point of conflict, but till then? I'll build a bunch of cheap archers and be fine...

What does 'no AA unit' mean?
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