OK, played the turn, let's go into some more detail on the cities. I did end up swapping to Caste by the way. In retrospect I could have done it at the beginning of the GA, but at the time, security was more important than a few extra hammers.

Here I'm going all in on a commerce cap. Cottaging every tile in sight and giving the Crabs back so it can grow quickly. I'm building the Buddhist missionary because there wasn't much else to do, I only got a Hindu missionary to it this turn. I'll spread Buddhism to one of the other three potentially Legendary culture cities. After the missionary it's just going to slowly build a Hindu monastery and temple. If the next Great Person is a scientist (which it's most likely to be), I think putting an Academy in here is certainly worthwhile.

Top hammer city, building the Sistine Chapel. Afterwards I'll probably build the HE and start making Knights. Got enough of a food surplus to grow onto those mines. I might though work coast tiles with the new citizens to speed up that growth, and then swap to the mines when it hits size 12.

Moai City. Doesn't really have the food to work all of its tiles, but it can grow 2 more pop and work another cottage and a plains workshop. After the Forge will either build units or an Odeon to try grab more coast tiles off of JR4.

Border city with DZ, doesn't really have many tiles to work unfortunately. He's started to increase in power lately, I've seen HAs and Maces. If he keeps it up I'll put some more Longbows in here. Otherwise, just building Hindu Missionaries to finish spreading it to every city in the Empire.

This sad sack of a city is suffering because I took its food away to let more important cities grow. I'll windmill that hill and then it can just grow onto coasts and slowly build catapults or something.

Border city with JR4. No real hammer potential, just those two mines. But lots of riverside grassland for cottages. The Odeon will help in claiming a few more of its BFC.

This city I'm ok with putting a Forge into. It has enough food to grow one more pop onto that plains hill mine. I was building a Stable so I could promote a Chariot to Sentry, but then I got Guilds ahead of originally scheduled and can't build a Chariot. So that can be left until after the Forge.

I'll put a Forge here once I can get Hinduism in the city for the OR bonus. In the meantime it'll just grow onto those mines and build units.

This city I stagnated during the GA to work good tiles and build some useful buildings (finished a Market and built a Courthouse). Next turn I'll swap the plains hill mine and ivory for those two grassland cottages. Which will be farms soon thanks for wetbandit. Turns out I don't need Civil Service for those farms to spread irrigation to me. With those farms and windmills on the hills it can grow to work every tile there. I think? Maybe not, maybe those plains tiles will have to be cottages. I'll do the math next turn.

The Holy City, also the Great Library city, and National Epic city. Building the ToA here because it's relatively quick and provides a decent amount of GPP. Losing it wouldn't be too heartbreaking either for the failgold. It has enough food to work all those grassland tiles with workshops on them, and eventually, I'll be able to spread irrigation up there, replace two of them with farms and work them plus workshops on the plains tiles. Also has enough food to run some specialists if so desired.
Here is JR4's Knight stack:

It hasn't moved much lately, but since I did just swap out of Slavery I moved our stack of Wellies and Cats a bit closer to him. With wetbandit making peace with Elkad, and Elkad still putting up a tough fight against Cornflakes, I don't foresee a major dogpile on wetbandit soon, despite JR4 mirroring out Iron-Iron message. Which is unfortunate. But not that unfortunate, since I think the status quo favours us atm.
Graphs:

Here is our current advantage, I think with the Courthouses built during the GA, we should be able to stay on top in GNP afterwards.

Here is where Cornflakes is ahead, thanks to his cheap Forges. He's way ahead on power too, so despite not having it easy against Elkad, I think he'll be able to continue to put pressure on wetbandit and might even be able to hurt him a bit. He already forced him to stop his attack on Elkad.

We're still respectable in power, but flatlining a bit. Hopefully I can start making some more units and resume that steady upward line that'll keep anyone from thinking we're an easy target. The power difference between Cornflakes and Elkad isn't being reflected in actual results, according to Civstats, which to me implies Cornflakes is focusing on his war with wetbandit more than with Elkad. Which is great.
Overall, the GA has been a success, getting important techs and buildings and setting our cities for growth.
Got any suggestions BGN?
Oh, and I did use the last of that list of names, which leaves only one city left with a Greek name.

Here I'm going all in on a commerce cap. Cottaging every tile in sight and giving the Crabs back so it can grow quickly. I'm building the Buddhist missionary because there wasn't much else to do, I only got a Hindu missionary to it this turn. I'll spread Buddhism to one of the other three potentially Legendary culture cities. After the missionary it's just going to slowly build a Hindu monastery and temple. If the next Great Person is a scientist (which it's most likely to be), I think putting an Academy in here is certainly worthwhile.

Top hammer city, building the Sistine Chapel. Afterwards I'll probably build the HE and start making Knights. Got enough of a food surplus to grow onto those mines. I might though work coast tiles with the new citizens to speed up that growth, and then swap to the mines when it hits size 12.

Moai City. Doesn't really have the food to work all of its tiles, but it can grow 2 more pop and work another cottage and a plains workshop. After the Forge will either build units or an Odeon to try grab more coast tiles off of JR4.

Border city with DZ, doesn't really have many tiles to work unfortunately. He's started to increase in power lately, I've seen HAs and Maces. If he keeps it up I'll put some more Longbows in here. Otherwise, just building Hindu Missionaries to finish spreading it to every city in the Empire.

This sad sack of a city is suffering because I took its food away to let more important cities grow. I'll windmill that hill and then it can just grow onto coasts and slowly build catapults or something.

Border city with JR4. No real hammer potential, just those two mines. But lots of riverside grassland for cottages. The Odeon will help in claiming a few more of its BFC.

This city I'm ok with putting a Forge into. It has enough food to grow one more pop onto that plains hill mine. I was building a Stable so I could promote a Chariot to Sentry, but then I got Guilds ahead of originally scheduled and can't build a Chariot. So that can be left until after the Forge.

I'll put a Forge here once I can get Hinduism in the city for the OR bonus. In the meantime it'll just grow onto those mines and build units.

This city I stagnated during the GA to work good tiles and build some useful buildings (finished a Market and built a Courthouse). Next turn I'll swap the plains hill mine and ivory for those two grassland cottages. Which will be farms soon thanks for wetbandit. Turns out I don't need Civil Service for those farms to spread irrigation to me. With those farms and windmills on the hills it can grow to work every tile there. I think? Maybe not, maybe those plains tiles will have to be cottages. I'll do the math next turn.

The Holy City, also the Great Library city, and National Epic city. Building the ToA here because it's relatively quick and provides a decent amount of GPP. Losing it wouldn't be too heartbreaking either for the failgold. It has enough food to work all those grassland tiles with workshops on them, and eventually, I'll be able to spread irrigation up there, replace two of them with farms and work them plus workshops on the plains tiles. Also has enough food to run some specialists if so desired.
Here is JR4's Knight stack:

It hasn't moved much lately, but since I did just swap out of Slavery I moved our stack of Wellies and Cats a bit closer to him. With wetbandit making peace with Elkad, and Elkad still putting up a tough fight against Cornflakes, I don't foresee a major dogpile on wetbandit soon, despite JR4 mirroring out Iron-Iron message. Which is unfortunate. But not that unfortunate, since I think the status quo favours us atm.
Graphs:

Here is our current advantage, I think with the Courthouses built during the GA, we should be able to stay on top in GNP afterwards.

Here is where Cornflakes is ahead, thanks to his cheap Forges. He's way ahead on power too, so despite not having it easy against Elkad, I think he'll be able to continue to put pressure on wetbandit and might even be able to hurt him a bit. He already forced him to stop his attack on Elkad.

We're still respectable in power, but flatlining a bit. Hopefully I can start making some more units and resume that steady upward line that'll keep anyone from thinking we're an easy target. The power difference between Cornflakes and Elkad isn't being reflected in actual results, according to Civstats, which to me implies Cornflakes is focusing on his war with wetbandit more than with Elkad. Which is great.
Overall, the GA has been a success, getting important techs and buildings and setting our cities for growth.
Got any suggestions BGN?
Oh, and I did use the last of that list of names, which leaves only one city left with a Greek name.













